Duplicate NPCs spawn in mainland area

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
zehgess
Member
Posts: 5
Joined: Sat Mar 28, 2015 10:38 pm

Duplicate NPCs spawn in mainland area

Post by zehgess »

When entering the TR Mainland, duplicates of every NPC appear. The second NPC is either walking a similar path as the first or standing idle trying to take the first NPC's position. This is the only other occurrence of the problem I could find.

http://forums.nexusmods.com/index.php?/topic/216441-tamriel-rebuilt-duplicate-npcs/

I checked my log of .esp and .esm and could only find the TR mainland and data .esm's checked. I'm not too familiar with modding and could of simply missed the additional file. I have no idea how I could check for it beyond checking the directory through the launch screen. Tamriel Rebuilt looks like a wonderful mod and I'd appreciate any help with my problem.

Thank you in advance.
User avatar
Dragon32
Member
Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

Sounds like [url=http://wiki.theassimilationlab.com/mmw/Doubling]doubling[/url].

The MCP helps to prevent doubling but we still need to use Wrye Mash when updating mods in a running game.

Just in case, post your mod list. In the [Game Files] section of morrowind.ini
zehgess
Member
Posts: 5
Joined: Sat Mar 28, 2015 10:38 pm

Post by zehgess »

Thank you for the assistance.
I already have MCP, but I haven't ran it since I added the TR mod. I'll try running it again and see if that helps.

Here is the list of game files
http://pastebin.com/nuxYnLJA

And again thank you, I appreciate the help.

Edit: I checked MCP and didn't see any options regarding "doubling", however I may have an older version of MCP that doesn't have the patch fix.
User avatar
Dragon32
Member
Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

The MCP makes changes to the game executable so doubling is less prevalent than it used to be.
zehgess
Member
Posts: 5
Joined: Sat Mar 28, 2015 10:38 pm

Post by zehgess »

Ok, so I got Wyre Mash and I merged it with my data files like any other mod. I have no idea what to do from here on out.

Yet again, thank you for the help. I really appreciate it.
User avatar
Dragon32
Member
Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

It's not a mod it's a program.

Read the readme, and [url=http://wiki.theassimilationlab.com/mmw/Wrye_Mash]this[/url]
zehgess
Member
Posts: 5
Joined: Sat Mar 28, 2015 10:38 pm

Post by zehgess »

Okay, so I've got the application running. I see a single instance of both TR_Data.esm and TR_Mainland.esm. What do I do from here?
User avatar
Dragon32
Member
Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

Firstly, initial cleaning of your installed mods:
(1) On the Mods tab all mods should have a green checkbox.
(2) If any mods have a yellow checkbox, select them and then look for the
Save button in the bottom right. Click that and the mod file will be
updated and the error removed. The error just means that the mod was
created with an earlier version of Morrowind to the one you're using.
Saving in Mash will update this version info.
(3) If you have any mods with red checkboxes then you do not have a ESM
file needed by that mod loaded. Check the mod's readme.

Secondly, cleaning your savegames:
(4) Onto the Saves tab, select the savegame you want to fix.
(5) When the savegame is selected the list in the bottom right will be
populated with the mods currently associated with the savegame.
(6) Right click the column headers ("File" and "Num") and choose Sync to
Load List (this will change the mods associated with the savegame to
match those currently selected on the Mods tab).
(7) Click Save
(8) Right click the savegame and choose Repair All.
(8a) Optionally, right click the savegame and choose Remove > Debris Cells.
(9) The checkbox for the save should now be purple.

If that doesn't work then [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=324783#324783]do this[/url] (note you'll need the old copy of TR_Mainland.esm as well as the most recent).

Follow that with another Repair All on the active save game.

Hopefully that'll fix it.
zehgess
Member
Posts: 5
Joined: Sat Mar 28, 2015 10:38 pm

Post by zehgess »

Okay, I finally had time to do this, and it worked. I believe I had a second mod related to TR called sacred land that was only partially running which caused the doubles. I found this since most of the errors removed referred to the file name
"sacred_land". Thank you for the help, you have no idea how much I appreciate the help.
User avatar
Dragon32
Member
Posts: 111
Joined: Sun Apr 06, 2008 1:46 pm

Post by Dragon32 »

Sacred East? That's the name of one of TR's previous releases. Chances are you had some information left over from that in your save game (even though the mod is no longer loaded), the save game is what Wrye Mash cleans.

[Edit: And no worries, glad you got stuff working :) ]
Locked