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Asylum
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Post by Asylum »

Hi there.

I was working on a Stormhold mod. but work is slow and the moddels are just sitting there.
Most of them need cleaning up. but i tought i might share.
Attachments
Herne.jpg
Herne
(298.94 KiB) Downloaded 824 times
Wormmouth.jpg
Wormmouth
(296.01 KiB) Downloaded 983 times
Anzu.jpg
Anzu
(284.38 KiB) Downloaded 938 times
Skux.jpg
Skux
(358.74 KiB) Downloaded 872 times
Zuam.jpg
Zuam
(345.37 KiB) Downloaded 1395 times
Herne- Beta 01.zip
(1.29 MiB) Downloaded 712 times
Wormmouth - Beta01.zip
(820.98 KiB) Downloaded 702 times
Anzu - Beta01.zip
(1.97 MiB) Downloaded 695 times
Skux - Beta1.zip
(1.08 MiB) Downloaded 739 times
Zuam Beta01.zip
(1.37 MiB) Downloaded 770 times
Last edited by Asylum on Sun Jun 07, 2015 6:45 am, edited 1 time in total.
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Ragox
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Post by Ragox »

Those look really nice, I'd especially love to see the Wormmouth in TR ;)

The only criticism I can give you is that you could work a bit more body shadows into the textures so that they look even more natural.

What is the Stormhold mod about?
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st.Veloth, The Repenting
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Post by st.Veloth, The Repenting »

nice! hopefully some bug-type things too!
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Post by aRenfrow »

I think that Project Cyrodiil might be very interested in your anzu model, you might want to see what input they have on it. =)
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Post by Melchior Dahrk »

These are really neat!
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Asylum
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Post by Asylum »

Ragox wrote:Those look really nice, I'd especially love to see the Wormmouth in TR ;)

The only criticism I can give you is that you could work a bit more body shadows into the textures so that they look even more natural.

What is the Stormhold mod about?
Thanks for the advice. I'll take note of this and see for some more shading in the textures or on the model got to look which looks the best.

(The wormmouth is something I was wanting to see also)

The Stormhold mod was a tes traveled based adventure on the morrowind engine. in big lines it starts the same as stormhold travels in a prison (same npcs and some more)
lots of dungeons in the beginning and two daedric planes planned. I've got a lot of models for interiors/armor/weapons/items etc. most of the prison is modeled and the first dungeon but it's put on hold for the moment because it was more work then pleasure atm.

st.Veloth, The Repenting wrote:nice! hopefully some bug-type things too!
Thanks, and I've got a nice little centipede like animal in the pipeline for you.
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Post by Ironed Maidens »

It all looks really interesting and well made, what are you planning as far as Black Marsh assets?
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Post by Worsas »

Hey Asylum,

I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.

https://dl.dropboxusercontent.com/u/223 ... mmouth.jpg

The only problem with that one, though, is that the animation is a bit fucked up in some parts, but it could be fixed with a little bit of effort.

If you are aware of this resource and you prefer to pursue your own approach, don't feel hindered by me. I'm mostly posting this to possibly save you the effort of animating your own wormmouth.
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Post by Asylum »

Ironed Maidens wrote:It all looks really interesting and well made, what are you planning as far as Black Marsh assets?
Most of the storyline would have envolved in the dungeon and surounding cavers/mines. So you wouldn't really go to black marsh. I was planning two exteriors but they wouldn't even be on tamriel. I've got a lot of plant models tough, some of them rainforesty or swamy. I'll post some pictures of them later.
Worsas wrote:Hey Asylum,

I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.
I like yours better Worsas. Nice work, but fix it :)
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Post by Asylum »

Tropical Plants
- Bamboo
- Banana Tree (no bananas)
- Fern 01
- Fern 02
- Palm Trees
- Tropical Plant 01
- Giant Mushroom thingy
- Pink Flowers
- Deadwood mushrooms
- Tropical Plant 02
- Tropical Plant 03
- Tropical Tree 01
- Tropical Tree 02
- Tumtum Tree
- Terras Shrooms
- Bonetwigs
- Pariflora

A selection of the best tropical flora, some alpha channel distortion due to images rendered in nifscope. Would look better ingame
Attachments
Tropical 04.jpg
(163.49 KiB) Downloaded 819 times
Tropical 03.jpg
(132.98 KiB) Downloaded 777 times
Tropical 02.jpg
(147.45 KiB) Downloaded 715 times
Tropical 01.jpg
(108.15 KiB) Downloaded 775 times
Tropical Pack 01.zip
(7.42 MiB) Downloaded 743 times
Last edited by Asylum on Sun Jun 07, 2015 8:43 am, edited 1 time in total.
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Post by Asylum »

st.Veloth, The Repenting wrote:hopefully some bug-type things too!
Especially for you st.Veloth, The Repenting if you can give it a name

[img]http://tamriel-rebuilt.org/old_forum/files/arthrothingy_177.jpg[/img]
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Arthrothingy.jpg
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Post by Asylum »

Redoran Buildings from another mod I was working on to expand khuul.

Most are in need of vertex shading and tweaks. Some need a lot more.





[img]http://tamriel-rebuilt.org/old_forum/files/redoran_01_108.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/redoran_02_136.jpg[/img]
Attachments
Redoran 02.jpg
(111.24 KiB) Downloaded 709 times
Redoran 01.jpg
(133.4 KiB) Downloaded 701 times
Redoran Pack.zip
(1.24 MiB) Downloaded 767 times
Last edited by Asylum on Sun Jun 07, 2015 7:15 am, edited 1 time in total.
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Post by Ironed Maidens »

Wow! Those mushrooms and the new Redoran pieces though.....!!!! Super awesome.
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Post by Saltrice »

I would really like to see many of these things used in Tamriel Rebuilt, new kinds of trees and giant mushrooms would add to regional variety and characteristics in mainland enviroments.

Skux looks adorable, I wonder if those would make a good pet. An outdoor guard dog perhaps?
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Post by Telvayn »

These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?
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Post by Asylum »

Ironed Maidens wrote:Wow! Those mushrooms and the new Redoran pieces though.....!!!! Super awesome.
Thank you
Saltrice wrote:I would really like to see many of these things used in Tamriel Rebuilt, new kinds of trees and giant mushrooms would add to regional variety and characteristics in mainland enviroments.

Skux looks adorable, I wonder if those would make a good pet. An outdoor guard dog perhaps?
I would also like to see them utilized. And i doubt the skux would make a good pet. Tough for an orc maybe.. go claim yourself a nice dungeon and make it happen ;).
Telvayn wrote:These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?
Thanks. Everything will be released as resource. I'll see if i can release a beta for testing. And make an alpha version of them.
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Post by Seneca37 »

Very nice work here. I would like to see the nif models (and textures).
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Post by Asylum »

seneca37 wrote:Very nice work here. I would like to see the nif models (and textures).
I've added them into zip files in the previous posts
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Post by Asylum »

Some Rocks for landscaping

[img]http://tamriel-rebuilt.org/old_forum/files/rocks_01_286.jpg[/img]
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Rocks 01.jpg
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Rocks.zip
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Post by 10Kaziem »

Wow. Those cliff-type rocks are amazing, and I bet they will be really useful! Especially for making types of landscapes it's normally really hard to do with Morrowind's landscape editor.
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Post by st.Veloth, The Repenting »

i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)

hopefully you could do some telvanni stuff too (after this)
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Post by Asylum »

10Kaziem wrote:Wow. Those cliff-type rocks are amazing, and I bet they will be really useful! Especially for making types of landscapes it's normally really hard to do with Morrowind's landscape editor.
Tnx
st.Veloth, The Repenting wrote:i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)

hopefully you could do some telvanni stuff too (after this)
Thank you, what do you mean with "buried shell look"? and what kind of telvanni pieces would be useful?
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Post by Telvayn »

Asylum wrote:what kind of telvanni pieces would be useful?
While I can't speak for the project, a bit more variety in available bridge/ramp pieces couldn't hurt (and you can never have enough different root models ;) ).

Skywind had some interesting Telvanni concepts:
http://centificgrafics.deviantart.com/art/Skywind-Telvanni-Wizard-s-Fungus-Furniture-439949874
http://lukkar.deviantart.com/art/Skywind-Stalls-Telvanni-520767247
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Post by Asylum »

Lower Class Imperial Furniture

[img]http://tamriel-rebuilt.org/old_forum/files/bed_207.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/chair_bench_chest_189.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/cupboards_321.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/desk_drawers_128.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]

[img]http://tamriel-rebuilt.org/old_forum/files/table_shelve_598.jpg[/img]
Attachments
IMP LC Furn.zip
(324.42 KiB) Downloaded 700 times
Table Shelve.jpg
(111.2 KiB) Downloaded 715 times
Desk Drawers.jpg
(151.41 KiB) Downloaded 671 times
Cupboards.jpg
(145.26 KiB) Downloaded 668 times
Chair Bench Chest.jpg
(137.99 KiB) Downloaded 672 times
bed.jpg
(176.55 KiB) Downloaded 669 times
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Post by st.Veloth, The Repenting »

before doing all of the texturing, you should first compare it to the surrounding colors, and textures.

also, for inspiration, always go to MK, he's full of cool stuff. use redoran helm designs, and worm carapaces for redoran architecture, always fun to throw a little tatowine in there too...

for telvanni architecture, i would like to see the implementation of larger mushroom themed structures, such as the one used in dragonborn, as that is closest to the original concept art. also, try for new pod types, or housing inside of larger structures, like cantons

http://orig10.deviantart.net/d52d/f/2014/214/c/c/morrowind__telvanni_tower_by_eldanaro-d6z5q6u.jpg

https://encrypted-tbn2.gstatic.com/imag ... R76uFPbB4l

http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p16.jpg

http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p17.jpg
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Ironed Maidens
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Post by Ironed Maidens »

Asylum, do you think you could make a statue or two for the Old Ebonheart castle? :)
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Post by Theminimanx »

[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=327106#327106]Link to the statue concepts Ironed Maidens mentioned.[/url]
I'd especially like to see that wyrm statue become reality, if possible.
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Post by Yeti »

I'm not fond of the "Dunmer girl" statue, to be honest, but the other two would be great additions.
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Post by Gnomey »

That's not a Dunmer girl, by the way, but St. Alessia.
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Post by Asylum »

I'm truly sorry but i wil not be making statues.
I hate those :)

some small stuff no problem, for the rest i'm cleaning up my old stuff if i think you could use it.
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Post by Gnomey »

Ah, no problem, I can understand a hate of statues, as they've proved to be stumbling blocks for many TR modellers in the past.
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Post by Ironed Maidens »

Yea, totally understandable. Hope to see more from you soon regardless though!
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Post by Ironed Maidens »

Bumping this in hopes that we can see some more from you soooon!!
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Post by Asylum »

Ironed Maidens wrote:Bumping this in hopes that we can see some more from you soooon!!
I've bought a house which needs a lot of work so i'm kinda pressed for time to build something awsome.
i hope being settled somewhere in december so i'm not gonna make a lot of stuff.. some small stuff could be uploaded in the future like some chests and flasks/potions..
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Post by Melchior Dahrk »

Congrats on and good luck with the purchase! (hopefully that's the correct sentiment :D).
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Alchemy: Mortars & Pestles

Post by Asylum »

[img]http://tamriel-rebuilt.org/old_forum/files/mortar___pestle_191.jpg[/img]
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Mortars.zip
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Mortar & Pestle.jpg
Mortar & Pestle
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Post by Ironed Maidens »

Hahaha I love that Daedric one. Nice job on these, thanks for them!! Good luck with the new house as well man!
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Post by Melchior Dahrk »

These are really great quality. Nice work!

Though, that Daedric one looks a bit fleshy to be doing much grinding with... :D
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Derrweth

Post by Asylum »

Derrweth Male and Female
Could someone play-test these please

[img]http://tamriel-rebuilt.org/old_forum/files/derrweth_672.jpg[/img]
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Derrweth.zip
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Derrweth.jpg
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Post by Seneca37 »

So far, I've only been able to look at this in NifSkope. Very nice job. The texture work is really good.
The animations look good too. Here are a couple of suggestions:

1) Do not let any part (in particular the tail) go below 0 in the z direction. Of course, without a good physics engine, there will always be bleeding issues between a creature and the terrain. However, when you animate a creature, treat the terrain as though it is perfectly flat (the ground at Z=0). Do not let any portion of the creature go below this level.

2)A Death sequence where the creature takes a step back, lowers its tail to the ground, raises its head a bit, moans, then falls forward on its face would be interesting.

3)You used SoundGen throughout the animations. Good job, by the way. Do you have sounds for this creature, or are there sounds already available that you'd like associated with this?
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