Assets Needed for Morrowind

Place where art is developed for our game.

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Gnomey
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Assets Needed for Morrowind

Post by Gnomey »

This thread is intended to work much like the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24761]interior[/url] and [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24810]exterior[/url] claim proposal threads: if you feel TR lacks a particular asset, write a post here so that it can be discussed. If a consensus is reached that we want that asset to be created or it sees a lot of discussion, it will be split off to its own thread from where it can further be discussed and developed.
Note that this thread is not for posting preexisting assets which you think might be of interest to TR; the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=25059]Modder Resources[/url] thread exists for that purpose. That being said, if someone else points out an asset we are lacking and you think a preexisting asset could fit the bill, please do link it.
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Yeti
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Post by Yeti »

Indoril clothing! Actually, we need more clothing of all varieties, to be honest. Once you've added dozens upon dozens of new NPCs to the game world, the limited amount of currently available outfits quickly becomes apparent. Ashstaar modeled a bunch of new shirts, pants and robes for us some time ago, but I remember a few developers felt the models needed tweaks to meet our quality standards. At the very least, we could use them for conceptual inspiration, since Ashstaar nailed the general look and aesthetic of Morrowind's concept art almost perfectly.
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Post by Ironed Maidens »

Sound FX: Different sounds for river striders. Currently, the sound is good but a few different ones for a nice variation couldn't hurt. Also to note is I think the current creature cries out too often right now. Go in-game and stand next to one to see what I mean. Longer time between cries would be best.

Different whisper sounds for ancestral tombs and to be placed in the new proposed roadside shrines, also probably for the Necrom Fane and Blacklight temples.

Armor: I think the different Marches could use new types of Bonemold armors. A Chitin variation would be good, too. I wouldn't mind seeing a light armor variation of Indoril Bonemold for priests to wear in the more hostile areas. Even a variation of Daedric armor (like a Daedric Lord armor or something, although I think[/] a set has already been made?) would be nice.

Weapons: For some reason I want to see more mid-range weaponry, between silver and orcish. Not sure...maybe a variation of Chitin weaponry.

Misc: Various Tribunal Temple trinkets, Chimer pendants that relate to the Daedra, and maybe even new napkins. I don't know why, but the blue napkins are just too numerous.

Architecture: New assets for the Indoril ruins set. I'm really not even sure what type of assets we need, but I strongly feel that we need something more to work with. Different types of ruined houses, aqueduct pieces, tower pieces, walkways, bridges, roofs, something. New Velothi roof pieces. I also reaaaaaally want to see SOME kind of new Indoril assets. I think the current manor/estates are just too limited in terms of how creatively you can use them. I think a 2nd tier type of manor would be nice. Like it's still very posh and reflects the Indoril wealth, but is just a bit more modest.

Creatures: As of right now, I think a new river strider model is needed. They need to be made to fit the new vision of their purpose for the transport of slaves and goods for the Dres. They should be made a bit bigger, or...deeper? Also a new color scheme for them, and I think making their bellies glow much like the glowing larvae we have would be cool too.

Clothes: Same thing as Yeti, I think we need more types of shoes, gloves, pants, and shirts. The common clothes seem to have tiers as well. The clothes you start off with are common but are obviously basically rags. Some more rag-like clothing and still-not-fancy-but-better-looking clothing for the common set would be nice. New robes as well, for all types of people. Telvanni, Redoran, Indoril, Hlaalu, common, extravagant, and exquisite.
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10Kaziem
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Post by 10Kaziem »

Ironed Maidens wrote:Misc: Various Tribunal Temple trinkets, Chimer pendants that relate to the Daedra, and maybe even new napkins. I don't know why, but the blue napkins are just too numerous.
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=329982#329982]ON IT.[/url] *puts on sunglasses*


[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=330007#330007]*dramatically takes off sunglasses*[/url]
Last edited by 10Kaziem on Fri Oct 16, 2015 2:33 am, edited 1 time in total.
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Post by Ironed Maidens »

10Kaziem wrote:
Ironed Maidens wrote:Misc: Various Tribunal Temple trinkets, Chimer pendants that relate to the Daedra, and maybe even new napkins. I don't know why, but the blue napkins are just too numerous.
[url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=329982#329982]ON IT.[/url] *puts on sunglasses*
YOU DA REALEST MVP. Maybe we can get some really fancy white and gold ones for the Indoril...? :D
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Gnomey
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Post by Gnomey »

A lot of really good suggestions here.

I think for Indoril something a bit more elaborate than a napkin retexture might be better. At the risk of contributing to triangle-obsession, maybe a new model either folded as a flat triangle or something fancier, and with an elaborate pattern of gold, white, turquoise, light blue and black thread. I may or may not try to whip something up; it seems like it could be a fun exercise.

For the ordinary napkins, perhaps a few more natural shades would be good; maybe a sort of [url=http://waxine.com/media/img/products/ocrejaune_1.png]yellow ochre[/url], a pale brown, maybe a sort of salmon pink. I think that should cover it then; I don't think we need to go crazy with them. Though some may argue five colour variations plus a fancy Indoril napkin qualifies as going crazy with them...

On the whisper sounds, some more would be nice, but you specifically reminded me that we'd want some new sounds for the wind shrines as well as, of course, the shrines themselves.

I agree we need more bonemold and chitin armour variation, but I don't think the styles should generally be cleanly divided by March. I rather think that we should have a mix of regional (in the broader sense) sets and individual pieces for variety.
So Gah-Julan is an armour native to the Redoran Ashlands, Armun-An is a -- probably originally Redoran or inspired by Redoran -- armour of the Armun Ashlands which was disseminated as a result of the dissolution of the Waters March -- a lot of Redoran of the Waters March probably became mercenaries after most of the March dissolved, including for House Hlaalu -- and has been adopted by Hlaalu as perhaps their only style of Bonemold. Then the Redoran would probably have a set designed for snowy terrain, and the 'Redoran hero' set might be a Velothi Mountain set. And while that may sound as though it lines up with the Marches, again, I think the divide should be regional; you'd find the Velothi set wherever it's mountainous, etc.
Priestly armour is Ordinator armour; I don't think priests need their own armour beyond that. Non-warrior priests have no business being in dangerous places, and in the rare exceptions where they do they would generally be protected by Ordinators or House guards. But I do think it would be good to have some more overtly Tribunal imagery on some armour from Indoril lands, not in the least because I've already drawn a set with just that: not quite happy with Chuzei as the Indoril bonemold style, I sketched a Native Thirr bonemold set.
[url=http://i.imgur.com/yMLnRyx.png][img]http://i.imgur.com/yMLnRyxl.png[/img][/url]
Admittedly there's no real reason for an Indoril armour to have a dust filter, but I figure ashy wind from Vvardenfell might sometimes be funneled down the Thirr River Valley.
I'm not as sure about more Daedric armour, though we do indeed have an Oblivion-inspired set. (Have the bugs with that set been fixed?)

Mid-range weaponry seems like a good idea.

I do think we will probably need to consider expanding the OM and Mournhold sets, but rather than springing right into functional art think it might be better to develop a more general idea of how Indoril ruins and Indoril estates should look, whether through text or images or both.

Agreed on the River Strider needing a new model, but I'm not so enthusiastic about the glow; I think we need to use glow very sparingly or it will lose its effect. Though then again, that would remove the need for the Dres to light their extensive subterranean canal network... I somehow imagine the Dres riverstriders as having a somewhat similar range of colours to Kwama eggs; brown to yellow to maybe white. Perhaps a fairly subtle orange or white glow might work...
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Post by Gnomey »

Also, having looked around Almalexia a bit in-game, I'm pretty convinced we need more native ships. The vanilla variety worked for the backwater that is Vvardenfell, but they will be stretched thin in the big ports in the east and south. I'm specifically thinking ships between the size of skiffs and the large Dunmer ship. (And this isn't just yet another attempt to [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21686&start=40]shamelessly[/url] [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22852&postdays=0&postorder=asc&start=240]plug[/url] [url=http://imagizer.imageshack.us/a/img15/6128/pr90.jpg]the[/url] [url=http://imagizer.imageshack.us/a/img854/8002/bhqk.jpg]siltstrider[/url] [url=http://imagizer.imageshack.us/a/img266/5738/dresshipfar.th.jpg]ship[/url] [url=http://imagizer.imageshack.us/a/img593/8633/dresshiptop.th.jpg]idea[/url] at every opportunity).
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Post by Seneca37 »

Misc Concept Art:
1) Mushrooms and other foliage/flora for the Velothi Mountains. These will be used to replace most of the pine tress in the Velothi Mountains.

2) Plants for inside caves. TR decided awhile ago that there should be no Green plants inside caves - so we need more plants. We currently only have 2 cave plants, besides the mushrooms.

3) Underwater plants. More variety needed here too.
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Post by 10Kaziem »

In the land of concept art:

We could use concepts for groundcover type plants and undergrowth (small trees, bushes).
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Post by RyanS »

New flora sounds very exciting! But do green plants include the flora_bc_fern references? If so we've got a helluva lot of replacing to do.
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Post by Not »

So I've seen this thread and I gotta ask....is there any other (active) modeler here besides myself? Because I can do architecture, and I can do fauna (I think) but I don't see myself able to do clothing or armor or any of that stuff x.x

I've never worked with a skeleton in Blender before and I honestly just feel more comfortable working on new architecture.
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Post by 10Kaziem »

I think Seneca, and I have rudimentary modeling skills. Not sure about anyone else.
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Post by Ironed Maidens »

LondonRook is releasing a resource pack in early 2016 that has literally hundreds of new models in it, as well.
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Post by Not »

Ironed Maidens wrote:LondonRook is releasing a resource pack in early 2016 that has literally hundreds of new models in it, as well.
I don't know who that is, but I'm very happy to hear it!

Personally, while I do think we could use more custom armor for different soldiers of different regions, I'm not really worried about different clothing. Yes, we definitely need more clothing, there's no denying that, but I'd rather let a third party make new clothing instead of spending what little resources we have on that kind of work.

Also, as for needing new boats and whatnot, the Resdayn Revival team made some new fantastic boats that I believe are free to use, so there's that.
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Post by Seneca37 »

RyanS wrote:New flora sounds very exciting! But do green plants include the flora_bc_fern references? If so we've got a helluva lot of replacing to do.


It does - however it seems that at times TR forgot the rule. But I'm in no rush to replace existing flora. Just be sure future caves do not have any green flora (unless some kind of light source is supplied).
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Post by Seneca37 »

10Kaziem wrote:I think Seneca, and I have rudimentary modeling skills. Not sure about anyone else.


Yes, I can do most static objects. I even know how to deal with clothing. My goal for this year is to understand motion/animation (these are not necessarily the same) better, and get some models moving. One idea I'm working on is a mushroom that looks like a rock during the day, then when night falls, it rises up, maybe changes color, and opens to look more like a regular mushroom. Of course that will be AFTER I finish up the OE Castle work.
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Post by Ironed Maidens »

Saw this picture today and I must say, I do really like the pauldrons of the Dunmer on the left. This could be used for noble Indoril, perhaps.

http://one-bound.deviantart.com/art/Kogoruhn-582918410
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Post by Ironed Maidens »

Hate to double-post, but I also forgot that I asked a modder if we could use a lot of the armors he's made and he said yes, he's just in the process of completing quite a few more and we can use them.

But in the meantime, he has a few things available on GHF. Perhaps we could use them until he gets his armor mod released?

http://download.fliggerty.com/search?searcht=danke

And a link to his recent Reddit thread: https://www.reddit.com/r/Morrowind/comm ... asses_for/
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Post by Ragox »

I strongly believe that we need new mushrooms (beside many other plants) for more variety in our lands. Bluefoot mushrooms aren't enough for me.

That's why I dedicated myself to this and finally learned how to UV map a model properly so that I can texture it.

So, here's a partially textured new mushroom model:
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New Mushroom.png (153.84 KiB) Viewed 7494 times
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Post by Seneca37 »

That looks good.

Kaziem10 has some interesting concepts here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24954

Crucifigo has some concept art here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24765

I also remember seeing a bunch of pictures of mushrooms, but can not find the links at the moment.
Last edited by Seneca37 on Sat Jan 09, 2016 1:04 pm, edited 1 time in total.
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Post by Ragox »

Thanks Seneca, I really like Crucifigos 2nd mushroom, I'll probably do that next. That could be some bright glowing mushroom which would be great as an alternative natural light source in caves. I'm also thinking of giving my current one some very dim yellowish glow.
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Post by Rats »

The mushrooms in Crucifigo's concept art already exist.

Great to have a new modeler amongst us!
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Post by 10Kaziem »

FYI I have a fairly similar concept in shape to that one, so probably we'd want to color the two differently. I'm also a texturer if you would like help with texture making.
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Post by Ragox »

@Rats: Oh, well, that's cool. Where can the models be found? I'm sure I haven't seen any new mushrooms in the Data file. Are they planned for a certain region?

@10Kaziem: Thanks for the offer. I might have some questions concerning shading and materials in the future, so I'll keep that in mind :) So you're planning to do a somewhat yellow mushroom as well?
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Post by Rats »

Unless I'm mistaken the morel-like shrooms are the same as the shrooms in the Grey Meadows.
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