Ateiggaer's concept art

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Ateiggaer
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Ateiggaer's concept art

Post by Ateiggaer »

Hi there,It has been recommended to me, that I should start my own thread so here it is! :-)

I know you guys have something special in mind with the Dust Adept's (didn't find the thread about it yet), but here's a picture of one, with a new, custom bughelmet on. And some sort of cape, but it didn't turn out as great as I imagined it would look. :-P


So what is he doing? Is he the cause of this ash storm? We don't know, but it could quite possibly be, if you heard the story's the people tell about them...

http://ateiggaer.deviantart.com/art/Dust-Adept-568247803?ga_submit_new=10%253A1445783884


Here's an Argonian warrior, with a turtleshield and a one-handed spear, note the barb on the spear to drag enemys into the dirty waters of Blackmarsh. The Shield, gathered from giant turtles also helps with camouflage, if tied to the back. Argonian shocktroops would swim with it in the water, often mistaken for local wildlife by the enemy. Guerrilla-Tactics for the win! http://ateiggaer.deviantart.com/art/Argonian-01027-567679662?ga_submit_new=10%253A1445531290

Argonian rebel eating some khat-like leaf to boost his combat readiness. In his hand a barbed machete to deal terrible fleshwounds to opponents, possibly even poisening them.
http://ateiggaer.deviantart.com/art/Argonian-02026-567679747

That's my variant of a Argonian rebel-hero. I imagine him as an Arminius-like charakter, who's been kidnapped as a kid and brought up in the imperial city and later returns to the black marshes to fight with his new military training in the Arnesian War with pretty succesfull guerrilla-tactics. His helmet, who can only be worn by beast races, he carved out of the remains of the hist-tree he descended, which was destroyed during the raid. The top of the helmets symbolises a Wamasus(intelligent dragons with lightning for blood).
http://ateiggaer.deviantart.com/art/Argonian-03025-567680301
Ateiggaer
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Post by Ateiggaer »

Hey guys I drew some shirts, skirts and pants of Indoril nobles. Tell me what you think, I may do another series.

http://ateiggaer.deviantart.com/art/Indoril-clothing-01-568667781?ga_submit_new=10%253A1445968579


Just some quick sketches, this time a bit more inspired by the heian period, thanks to veloth for the inspiration ;)

http://ateiggaer.deviantart.com/art/Indoril-nobles-568890070?ga_submit_new=10%253A1446068262

Some more Indoril women.

http://ateiggaer.deviantart.com/art/Indoril-women-01-570039626?ga_submit_new=10%253A1446569435
Last edited by Ateiggaer on Tue Nov 03, 2015 4:52 pm, edited 2 times in total.
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st.Veloth, The Repenting
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Post by st.Veloth, The Repenting »

yohai muthsera!
check out my post, i've got some ideas on how the indoril should look, if you ever need inspiration, just go for heian period aristocrats.
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
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Post by Ateiggaer »

Juohn, (I don't know if thats official, I have it from a fan-website and it should mean, "thank you")I'll take a look! :)
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Post by NathanJ »

Hi Ateiggaer! Thats really cool stuff you make, remember, concept art is the first step to concrete ingame-assets :D theres truly a gap in cool clay works in the vanilla game..
Why cant I simply use an Elder scroll to make my Clocks go slower?
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Post by Ateiggaer »

NathanJ wrote:Hi Ateiggaer! Thats really cool stuff you make, remember, concept art is the first step to concrete ingame-assets :D theres truly a gap in cool clay works in the vanilla game..
Hey! Thanks, yeah I think they make the world even more immersive and atmospheric. Did you already check out the Velk drinking-set, in the assets thread? I think Tamriel Rebuilt does a great job with these :)
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Post by Gnomey »

On Dust Adepts: they have been discussed in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22315]a[/url] [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24953]few[/url] [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24008]places[/url], and as you might gather from those threads I'm generally not a big fan of making a big deal out of them, in the same way I don't think we should make the Redoran Watchmen a minor faction of elite Redoran warriors.
That being said, I do like your concept, and the idea of wizards who can manipulate ash, while I'd still prefer if they were made distinct from Ash Adepts, seems like an interesting one, if we could pull it off.

On the Indoril stuff: I almost don't think the outfits are elaborate enough for the Indoril nobility; I think we should really go over the top with them. I imagine Indoril women wearing hairstyles like this, for instance.
That being said, I do like the outfits, and think they could work for prized Indoril retainers.
I also like the idea of Indoril women being tattooed, though there are practical issues with body tattoos in Morrowind. (The only way I can think of implementing them is as clothing).
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Post by Ateiggaer »

Gnomey wrote: I'm generally not a big fan of making a big deal out of them.
Fair enough :)
Gnomey wrote: That being said, I do like your concept, and the idea of wizards who can manipulate ash, while I'd still prefer if they were made distinct from Ash Adepts, seems like an interesting one, if we could pull it off.
Actually, this was something I read somwhere else, that they could manipulate ash etc. I think I read that even from a MK-post, not sure if it is official lore though.
Gnomey wrote: On the Indoril stuff: I almost don't think the outfits are elaborate enough for the Indoril nobility; I think we should really go over the top with them. I imagine Indoril women wearing hairstyles like this, for instance.
For the Indoril, yes the clothing looks quite moderate. Maybe something for the "not so noble as other Indoril people"? I imagine the more important Indoril wearing expensive, fancy robes, which would also add more variety to the exquisite robes. As from a modelling perspective,(I dont have a clue how that works currently) I was not so much going over the top with them, because of maybe clipping issues? Again I don't know if that is a thing. But I share your vision that, at least at the capital, the people should wear almost decadent stuff. I can try and make up more over the top stuff if you don't mind. :D

Those are some really fancy hairstyles I agree, does TR plan to implement them?
Gnomey wrote: I also like the idea of Indoril women being tattooed, though there are practical issues with body tattoos in Morrowind. (The only way I can think of implementing them is as clothing).
Yeah, it was also more of an atmospheric thing, not that I would mind it, being implemented, but thats again a lot of work I imagine, which brings me to the next Idea, that you could go to the hairdresser in Almalexia, and the character window shows up, in which you can change your hair or even dye it. :P
Last edited by Ateiggaer on Sun Nov 01, 2015 8:16 pm, edited 1 time in total.
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Gnomey
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Post by Gnomey »

Yeah, it could be that I'm wrong and something larger was planned for the Dust Adepts. I'm not quite as against the idea as I used to be, though I still ultimately think 'Dust Adept' works better as an alien-sounding profession rather than something more like an organization.

Clipping is a concern, but personally -- as MK did -- I'd throw such concerns out the window at first and try to get an idea of how Indoril should look, before we try and figure out how they can practically look. It could be that we'd find a way to implement some of the stranger ideas, and either way they'd serve as inspiration. That being said, with a bit of clever modelling I think we could probably pull off stuff in [url=http://data.ukiyo-e.org/aic/images/89913_447844.jpg]this direction[/url] without clipping, which is plenty elaborate. The sleeves are probably the only part of that image that straight-up wouldn't work. Also note the elaborate skirts on Her Hands ordinators.
The way we're handling Indoril, they're basically all of the same status, with slight differences. (For instance younger Indoril with no titles of their own would be less fancily dressed than chapel lords, but I'd sort of treat the difference as that between fancy-looking extravagant clothing and fancy-looking exquisite clothing). That being said, Indoril would have a vast body of retainers such as priests, scholars (ie. theologians), clerks and craftsmer, and some of them might be provided with quite fancy clothing to reflect the wealth of their master, which is where I think your stuff fits in.
As for the hairstyles, I would not be against implementing them, though with our own textures. However, [url=http://forums.bethsoft.com/topic/1528582-wip-dunmer-noblewomen-overhaul/]that particular resource[/url] was not designed for vanilla heads, so we might not be able to use it.

Not too sure about the hairstylist, I'm afraid; I think that stuff works better as background lore rather than implemented as an in-game mechanic. If we were to implement such an idea, it should probably be locked to the upper ranks of the Indoril faction, but to get it implemented in any reasonable fashion we'd probably need to have made the switch to OpenMW and lobby for some additional functionality.
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Post by Ateiggaer »

Oh I see, very interesting.

I will look up more threads that discuss the Indoril, but are there by any chance, already Ideas around about what, and if Indoril clothing should reflect certain things, like their spirituality and different ranks, professions?
Like the clothing I painted here, has a lot of the number three symbolised, be it as triangles or just a pattern. I reckon they would have a thing for symbols and geometric stuff as discusssed in the Velk thread. And would everyone wear clothes that somehow reference the temple?

Either way thanks for your feedback! :D
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Post by Gnomey »

It hasn't been discussed directly, but I think you're already headed in a good direction; geometric stuff as discussed, probably a lot of theology and numerology, (three for Tribunal, five for the Great Houses or '[url=http://www.imperial-library.info/content/thirty-six-lessons-vivec-sermon-twenty-nine]Corners of the World[/url]' ...), and I like the idea of portraying some of Morrowind's fauna and flora.

I think you could compare the Indoril to medieval European royalty; all intermarried, subordinate only to the pope, they wouldn't practice any professions. Indoril do, however, value and practice theology and law, which to them are connected if not the same thing. They make a distinction between (essentially) laws of nature -- Determined Law -- and established laws -- Ordained Law. They love Morrowind and its people in a very domineering way.
The .pdf in [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24570]the post from June 5, 2014[/url] pretty much established our current view of House Indoril, though it might be outdated a little in places by now. As such, anything older than that post, and a few more recent ideas, will probably need to be adapted a little to fit our current view of House Indoril.
With that in mind, [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24011]House Indoril Brainstorming[/url] is certainly the best place to look, and you'll also find good ideas in the [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24486]Skype meeting summaries[/url] posted on March 22 and March 28, 2015.
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Post by Ateiggaer »

Hello there! :)

I drew some more Indoril citizens concepts!

http://ateiggaer.deviantart.com/art/Indoril-folks-01-570265075?ga_submit_new=10%253A1446670942&ga_type=edit&ga_changes=1&ga_recent=1
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Post by Gnomey »

What's with the little person at the top? I've never seen one of those in Morrowind before. :P Triangles may be a little too well represented, especially with some of the hats; I don't think we want Indoril or their retainers to come off as completely obsessed with the shape. Otherwise, I really like the designs.
I am wondering if the style has too little in common with general Dunmeri attire, though, speaking more for the 'models' than the 'textures'. How do you think Indoril (or their retainers) would go about with trinkets? Dunmer [url=http://michaelkirkbride.tumblr.com/image/71384773116]seem to[/url] [url=http://michaelkirkbride.tumblr.com/image/107864491268]like[/url] [url=http://michaelkirkbride.tumblr.com/image/71604068609]them[/url]. (Though to be fair, MK's character art tends to be pretty trinket-heavy in general).
Actually, the second image is probably a good one for comparison: should they have the ankle wraps in some form, maybe more in the direction of jambieres/gaiters/spats? Should they wear shirts under their robes with relatively tight cuffs, or should their cuffs be left loose? I do think I prefer them wearing thinner belts with various decorations, as you drew them, as opposed to wider sashes, and I do think the rather open collars, as opposed to scarves, make sense. Maybe some designs like the [url=http://vignette4.wikia.nocookie.net/elderscrolls/images/2/21/Dalse_Adren.png/revision/latest?cb=20141001012220]gondolier collar[/url], or for that matter a [url=http://fotonin.com/data_images/out/24/946514-osiris.jpg]pharaoh's collar[/url]?

Edit: as a general tip, by the way, in Morrowind the belts tend to be quite a bit higher than in your concept. This is both due to technical reasons, the way Morrowind divides the body parts, but also practical reasons, as high waistlines tend to afford greater mobility and weight distribution and, to my knowledge, have been [url=http://www.metmuseum.org/toah/images/h2/h2_44.11.2,.3.jpg]more[/url] common [url=http://www.robinsonlibrary.com/military/military/arms/graphics/platearmor.gif]historically[/url] [url=http://mirappraisal.com/wp-content/uploads/2011/06/kimono2.jpg]than[/url] [url=http://realhistoryww.com/world_history/ancient/Misc/True_Negros/Berber/Berber6big.jpg]low[/url] waistlines for both sexes.
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Post by st.Veloth, The Repenting »

i love this art man, great vibes. why not put a little ordinator type stuff in there too, it would look sweet.
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
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Post by NathanJ »

Wow, this is truely the best artwork that you have released so far!
Why cant I simply use an Elder scroll to make my Clocks go slower?
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Post by Ateiggaer »

Gnomey wrote: snip
Ha ha, I know me neither. I guess the evil Dwemer took them with them. ;)

First off, thanks for the valuable feedback, Gnomey! Really appreciate it, man.

Yeah, I may have overdone it a little bit with the triangle, but the Tribunal mad me! No, but seriously, I think I will experiment a little bit more with hats, as I think Morrowind is in dire need of more hats. I'm asking myself if the Indoril would wear more hats like the one from the gondolier, or would that be to 'asian' or to obvious?
I try to approch slowly Dunmeri attire, as it is not an easy thing to do, so I tried first to create something completley new, with the downside that it could eventually not fit with the rest of the world. Luckily, great feedback like yours, allow me to nail down what makes something look Dunmeri and what can be left out, so it isn't just the same thing in another colour. I agree some trinkets could look good on them, although if you look at the base game, the Morag Tong have some gems woven in their clothes, so do the Telvanni and Mages. I also think the Indoril have to outdo them somehow in that aspect, but would they have simply more gems on their attire, or are the textiles themselves of high-quality silk? I was first going with a bare bones approach here, maybe the 'Indoril-style' emerged from the velothi people, which I picture, have a quite simple, strict style? I don't know exactly, I could be wrong.

I was also going with some sort of gaiters, because I really like them, but why not both? I think the bigger trousers look quite pompous and therefore fit the Indoril. I like the thighter cuffs. Agreed on the thinner belts and open collars. I really like the pharaoh's collar, I think I drew a slightly inspired picture already, but it's definitely something I want to elaborate further. i don't know about the gondolier's collar, I think it makes him look poorer, like a rover kind of type.
And thanks for the tip with the belts, very interesting to know. I will consider all your suggestions in the next series, as you gave me already a ton of new ideas.
I promise you won't be disappointed! :)

st.Veloth, The Repenting wrote: i love this art man, great vibes. why not put a little ordinator type stuff in there too, it would look sweet.
Thanks man! That's a very good Idea I will look to incorporate that in the next one. :)
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Post by 10Kaziem »

Wow! I really like what you're drawing. I quite like the designs, but I agree that the belts should be higher.

Those swirls and triangles should be fun to make textures of when it comes to that.
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Post by Ateiggaer »

Thanks Kaziem, glad you like it. That'd be cool! :)


Here's some more Indoril. We can see they can indeed relax sometimes, but also get in serious trouble. Also, cool kids now wear their belts higher up, move with the time man!

http://ateiggaer.deviantart.com/art/Indoril-folks-02-570428844
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Post by Gnomey »

Something to keep in mind with hats is that Morrowind has a rather common game limitation: hats replace hair. As such, ideally, hats should cover all the areas generally covered by hair, or everyone wearing the hat will look bald. Ears are functionally hair in Morrowind, so they get replaced as well, though heads do have ears textured in as a very bare-bones fallback.
I think conical hats could certainly work, though as far as straw hats go I associate the look more with the lower class. [url=http://www.hathorizons.com/graphics/Pacific_hats/Japan_reed.jpg]I would[/url] [url=http://footage.framepool.com/shotimg/778497633-guilin-straw-hat-face-asian-ethnicity.jpg]go[/url] [url=http://arcticravengalleryfridayharbor.com/wp-content/uploads/2013/06/Northwest_02_LJumbo_NootkaWhalersHat.jpg]with[/url] [url=http://i01.i.aliimg.com/wsphoto/v0/32325458321_1/rain-font-b-hat-b-font-summer-font-b-hat-b-font-font-b-straw-b.jpg]more[/url] unusual shapes, though; the Redoran Watchman Helm was probably inspired by Asian straw hats, for instance.
As far as trinkets are concerned, I'm now thinking that Indoril might just arrange them a bit more tidily than other Dunmer, who just sprinkle trinkets on their scarves, sashes and wherever else they would look good on. (And I do consider trinkets to include gems).
I do think that Indoril textiles should be very high quality. As a rule of thumb, while Dres, Hlaalu and Indoril all provide Morrowind with raw material, most of the processing of the raw materials is done in Indoril lands, meaning that the Indoril get the very best wares Morrowind's craftsmer have to offer directly from the source.
While I do think there should be a certain severity to Indoril fashion, I think it should be kept subtle; more in the direction of the occasional sharp, simple lines and pale, subdued patterns as well as a general preference of symmetry. Again, the [url=http://www.tnm.jp/gallery/search/images/max/C0005224.jpg]kimono[/url] might be a good comparison. For the most part, I really would try and go over the top with the outfits. Indoril should be the fanciest dressers in Morrowind, I think, probably by a wide margin.

Edit: I've created a dedicated thread for [url=http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=25083]Indoril Clothing[/url] concept art, by the way; discussion can continue there, or in parallel; whatever works.
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