<Gnomey> Vhul mostly came into being because I wanted to populate the TRV actually,
<Gnomey> as I felt that -- for what was planned as the most densely populated region of Morrowind by a dair margin --
<Gnomey> it looked like a bunch of fields and forests with few people inbetween
<Theminimanx> Behold the lack of planning
<Gnomey> At this point, though, I'm more inclined to look at what TRV currently is, and see how that could fit into our concept.
<Theminimanx> But...but...We could redo even MORE stuff
<Gnomey> It's not an alluvial plain, it's not especially densely populated...
<Gnomey> Or we could redo more stuff.
<Theminimanx> I think an easy way to add more life is just to add small fishing hamlets
<Gnomey> THat would be good.
<Theminimanx> But that´s my off-the-cuff (and therefore probably bad) idea
<Theminimanx> Since players are likely to travel along the shore, as long as we populate that, it gives the feeling of a populated land
<Theminimanx> Same with roads
<Gnomey> But let's say the region was depopulated when the Indoril lords committed suicide following the Armistice, and a series of civil conflicts broke out between House Hlaalu and House Indoril,
<Theminimanx> That would impact the noble population
<Gnomey> quickly tearing down the infrastructure and prosperity the Indoril had established in the region.
<Theminimanx> Not so much the commoners
<Gnomey> THat's why I mentioned the civil conflicts.
<Theminimanx> I thought those weren´t allowed
<Theminimanx> Unless you mean riots
<Gnomey> Wild times.
<Gnomey> THe conflicts are actually mentioned in an in-game text, one moment...
<klep> I'm listening
<klep> I want something
<klep> I want it bad
<klep> Can we pleeeease have a Deckard Cain easter egg??
<klep> Stay a while and listen
<Theminimanx> Make an environment and add it
<Gnomey> The Lord High Councilor of the Grand Council, an Indoril, refused to accept the treaty, and refused to step down. He was assassinated, and replaced by a Hlaalu. House Hlaalu took the opportunity to settle some old scores with House Indoril, and a number of local councils changed hands in bloody coups. More blood was shed in these inter-house struggles than against the Imperial Legions during Morrowind's transition from an independent n
<Gnomey> ation to a province of the Empire.
<Gnomey> So there were bloody coups, but not a mention of open fighting.
<Gnomey> But I think it's something we can work with.
<Theminimanx> Not sure what those local councils refer to
<klep> It's quite a while ago
<Gnomey> Scorched earth tactics, riots...
<Gnomey> Yeah, but as I say the infrastructure that had been established over the past millennia was in shambles,
<Gnomey> and then the two Houses ended up with the two halves of the region, and started to build up again.
<Gnomey> The Velothi population, largely unsettled, either settled in large cities on the periphery,
<Theminimanx> And with Hlaalu and Indoril constantly fighting over territory, neither side had the resources to rebuild stuff.
<Gnomey> or established small shack villages and the like.
<klep> They still need food
<Gnomey> Well, I wouldn't go so far; I'd rather say there was a short period of open fighting and then things mostly settled down again.
<Gnomey> Yeah, fishing villages.
<klep> I like this
<Gnomey> But either way, the locations were depopulated,
<Theminimanx> It could also be on the political field
<Theminimanx> The point is that they´re not paying attention to the locals
<Gnomey> and the Hlaalu, and likely the Indoril as well, didn't have much of an interest in repopulating them, though the Indoril had some interest.
<Gnomey> Questionable real-world parallel: the Indoril are trying to get loyal Velothi to establish settlements on the west bank of the Thirr.
<Gnomey> Otherwise, the Velothi are mostly spaced out on the east bank in small settlements, covering the territory and cementing it in Indoril control, at least from the Indoril viewpoint.
<Gnomey> THe Hlaalu may be trying to cause some sort of schism between the Indoril and Velothi; I thought up a storyline where they were trying to flood Velothi settlements with narcotics,
<Gnomey> more or less with the intention of undermining Velothi productivity.
<Gnomey> And to establish a dependence on their goods, of course.
<Gnomey> Another questionable real-world parallel...
<Gnomey> So western TRV is mostly plantations, as the Hlaalu are making the most of the fertile landscape,
<Gnomey> while eastern TRV is covered with a sparse network of Velothi hamlets.
<Gnomey> The infrastructure in eastern TRV is otherwise mostly neglected, as the Indoril are more focused on holding on to and trying to regain their land than taking care of it,
<Gnomey> hence the forests.