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Lead Developer
03 Apr 2015

Tamriel Rebuilt Concept Art Guidelines & FAQ

Welcome to the concept art forum! The concept art forum is where new ideas are posted and developed in the form of drawings, paintings, or other art.

This post contains our guidelines and FAQ on how to make concept art for Tamriel Rebuilt. Please read through the guidelines before posting!

What is concept art?
Concept art is drawings, paintings, sketches, and other images of new ideas, places, or things that could be used in Tamriel Rebuilt. Concept art does not include models and textures, which should be posted in Asset Development.

Who can post concept art?
Anyone! This forum is open to concepts from everyone, artist or not, developer or not. Any skill level. Really!

Where should I post?
Post one thread to show off your concept art. Keep updating it when you make new art. Art for a specific topic or asset with its own thread can go in that thread.

What shouldn't I do?
- Don't insult other people's art (or yours!). We like art of all levels here. Suggest improvements nicely.
- Do not use copyrighted artwork as your own. Plagiarism is not okay.
- When posting artwork that has nudity or sexual content, use common sense; if it's thematic and fits in with the Elder Scrolls, we might use it. If it's gratuitous, we probably don't need it.
- Do not upload images directly to the forums. Use a free image host instead (see FAQ below for suggestions).

What can I draw?
We are collecting concept art for anything in or related to the region of Morrowind. Anything else can be posted in the Off Topic Concept Art thread.

Is there something specifically you need art of?
There might be. If you're looking for something specific to draw, there are a few places we post requests:
  • Check the Assets Needed for Morrowind thread. We post requests for new assets in there, and any new asset needs illustrations first.
  • Check for any active FCG (Focused Concept Group, see below) or REQ (request) threads in the Concept Art forum.
  • Check the Asset Development forum. Assets that are in the process of being developed go there and may need concept art.
  • Check Where to Start (Under Construction), as it has a general listing of what areas are in development and might need concept art.
  • Check any active discussion threads, where people may be tossing around ideas that could use illustration.
  • Last, we love getting any and all concept art, especially new ideas. You're welcome to contribute to existing requests or make up something new on your own. If you have something in particular you want to draw, go for it, even if there doesn't seem to be a need for it. Our active and request threads don’t cover everything, in no small part because we often realize we need something only after someone’s made a concept of it!

But what if my art never gets used?
Any and all concepts are helpful to us and help inspire us to keep making Tamriel Rebuilt and develop new assets for TR_Data. Even if your piece of art is never "used," it will still have helped. Art is always useful for inspiration and to help define and visualize the lands and cultures we create.

Does concept art have to meet a standard?
Short answer: no. Long answer:

Concept art is most useful when it accurately conveys its message. In this respect, practically any "level" of art is useful; anything from quick sketches up to completed masterpieces. A neater, cleaner image may convey the idea better, but sketches are useful, too. Generally, your artwork should convey some combination of the following: the shape and contours of the item, the color, the texture, the size, and where it lives or is used.

Concepts usually fall into the three broad categories: conceptual art, atmospheric art, and functional art.

Conceptual artwork introduces a new idea, and varies widely from quick sketches to more developed art. The most important thing here is to get the idea across.

Atmospheric art generally portrays landscapes, environments, cities, and conveys how it feels or looks to be in a certain place. Atmospheric art is generally looser, as it does not get used as a strict reference image.

Functional art portrays objects as they would actually be seen in game, and covers all possible types of objects, from rocks, to mushrooms, plants, people, hats, houses, and anything else that would be modeled. Functional art tends to be tighter and more representative, as some of it will be used as direct reference material for developers to make models from.

If you have been asked to make functional art specifically as a reference for a modeler, please make your artwork neat and clean, and provide planar views, such as top, bottom, front, back, left side and right side. Otherwise, do as much as you need to get your idea across, but don't worry about making each image a masterpiece.

What is a Focused Concept Group (FCG)?
A Focused Concept Group is a sticky thread for concept art concentrating on a specific topic (such as the Deshaan Plains). FCGs are used to gather a large amount of concepts in preparation to begin serious asset creation for a region or topic. These are held within the concept art forum and are essentially open assignments from modelers to artists. As always, anyone can contribute. FCG threads will stay stickied at the top of the forum until the requests are fulfilled.

I can't draw, but I have an idea...
If you have an idea you'd like illustrated, post it in the Assets Needed for Morrowind thread.

What does it take to be promoted?
Make good concept art for us, then ask. There's no special showcase or promotion guideline for concept artists. Just make art! Keep in mind that being promoted for concept art is entirely aesthetic. (If you want to participate in Interiors, for example, you still have to make a showcase for that.)

Where should I upload my art?
There are a variety of free image hosting sites where you can put your artwork. Please do not upload your art directly to the forums. Here are a small selection:

Imageshack Photobucket deviantART imgur

Of these, photobucket and deviantART are recommended, because they do not delete old images. DeviantART does not allow direct links. You can also try Dropbox. There's nowhere online that's entirely perfect for free image hosting, but these are pretty good.

How can I make my art be visible as an actual picture instead of a link?
You can post it directly:
[img]image address[/img]

You can post it in a thumbnail:
[url=address of full size image][img]address of thumbnail[/img][/url]

If you have lots of images or the images are bigger than about 800 px square, please either use thumbnails or the spoiler tags to save everyone the hassle of scrolling and image loading.

This sticky thread was developed from this old FAQ and these guidelines. The discussion thread for this sticky is here.
Post Sun Nov 29, 2015 4:33 pm Send private message             Reply with quote                   up  
st.Veloth, The Repenting
28 Feb 2015

Location: toronto

i'm hoping that more concept art will be put up soon, that way we could make a video advertising the concept art, so more artists enter the disorganized fray that is TR
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
Post Mon Nov 30, 2015 2:54 am Send private message             Reply with quote                   up  
30 Aug 2015

Youre right, I have thought about that matter too. TR doesnt do much puplicity, it just exists and to find it one has to google "morrowind mods" and to fight through the endless jungle of MW mods. But how can a mod for a game thats more than 10 years old be promoted?
Why cant I simply use an Elder scroll to make my Clocks go slower?
Post Mon Nov 30, 2015 3:08 pm Send private message             Reply with quote                   up  
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