TRGA Bards Guild Discusion

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Arcadea
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TRGA Bards Guild Discusion

Post by Arcadea »

Talk about Bards guild we need locations, ideas for quests, How You'll jion and criteria.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Hermit »

Okay. The guild should have the same attribute and skill preferences as the bard class, I think (makes only sense). Also, the quests would largely revolve around entertaining, and learning new songs. There're some ideas in the old bards thread, I will go collect them and opost them later. See ya!
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Post by wererat »

i agree with the original thread that the guild should be held and meet in taverns and other popular public meeting areas (a town square would be good too). quests would be 'blah, blah, blah. so and so has requested a performance tonight over at the whatever manor' and you go there and perform for Mr. SoandSo and come back for your prize. you could also earn money by playing for normal NPC that are walking around but the prize/money would be less than that of a given quest

i am creating a inn in riverbridge, The Gladiator's Rest, and may i create a room or two for the brad's guild to use?
Last edited by wererat on Sat Jan 24, 2004 10:36 pm, edited 1 time in total.
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Post by Anonymous »

The guild should have some song books and song lessons around.
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Post by Arcadea »

We need to decide what cities the guild halls will be in I think 5 halls per province will be good. The members can be found in other places like tavarns but these would be please dedecated to the guild.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by wererat »

for morrowind i suggest

blacklight
tear
old ebonheart
kragenmoor
darconis

(re-read my first post)
Last edited by wererat on Sat Jan 24, 2004 10:39 pm, edited 1 time in total.
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Post by RaJevir »

Established all ofer Skyrim, where it originated. Presence in Morrowind would be patchy, and not really organized into a guild, per say.
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Post by Hermit »

As I promised, a larger dossier on the bards guild. Here are the ideas we had about the Bards' guild in the old bards thread, as well as some new ones:

1. Guild requirements
- Bards have to dress up -> good clothing becomes important
- Rise in the ranks of the bards guild by entertaining patrons as well as doing quests
- have unique bards' clothes that positively influence the audience (and again, make dress important to audience reaction to one's performancs)
- the guild halls should offer - aside from the usual skill training, hosting and some vending - song training (like you can 'learn' spells in the mages guild), instrument making/sale, and clothmakers who can, maybe, make the bard special costumes required for certain quests.
all higher ranks should only be open to the player when they have learned special rare or divine songs, through questing. Also, when trying to advance, the number of songs the bard knows should be important.

2. Locations
I think the bards' guild should, though present in most taverns of Morrowind, have few guild halls here, most of them propably close to Skyrim (Silgrad Tower?) or in Hlaalu Territory (Narsis?). But, I think that Telvanni and Redoran also would be interested in an entertainers guild (especially Telvanni are well known for hiring outsiders to do lower work - maybe also to keep them entertained?), and the Redoran, while ardent believers, are nowhere near as hostile to foreigners as Dres and Indoril are.
However, being a Non-Dunmer guild, I'd guess most of the bards' halls would be located in imperial settlements or forts.

I'd suggest the following cities for Morowind's guild halls:
- Firewatch (imperial)
- Old Ebonheart (imperial)
- Silgrad Tower (imperial protectoreate, formerly Redoran)
- Blacklight (imperial, semi-independent)
- Narsis (Hlaalu)
- Oak Town (Redoran)

The bards should be somewhat desorganised in Morrowind, having trouble getting customers to pay every time since they have trouble enforcing this. However, most bard NPCs - including those in Vvardenfell - must be members of the guild, and have guild-specific dialogue topics. The bards also shoul have a hall in each Skyrim city, not to speak of the great bards academy, and be much more prominent there. Later, when Skyrim is to be done, we should consider lots of inter-regional bards quests.

3. Quests
- One might also consider a quest where the PC has to take part in an orchestra - step in for a famous bard, that is sick/dead/kidnapped, maybe? - and, like in the show piece in Mournhold (which I loved - too bad Telvanni have no sense of humor ), you have to strike the right chords, or sing the right vocals. You're given some time to memorize them, and then, let's go!
- minnesänger quests - woo on some clumsy noble's behalf for the woman/man of his/her dreams (male/female exclusive quests).
Maybe add some touch of 'Cyrano de Bergerac' to it. Either the bard falls for the woman or - even better I think - the woman falls for the bard and the noble gets quite annoyed and threatens to kill the bard in a duel and only quick wits and a silvery tongue will save the poor guy.
- Escort a famous bard on a tour through Morrowind (side quests: fend of Assassins, smoothe things with badly tempered guards, negotiate with tavern owners, find out which member of the team is trying to poison the bard). Large Super-quest with lots of sub quests, side uests, ect.
- retieve famous instruments for a bard
- negotiate with daedric princes, to have a bard granted special musical abilities in exchange for his service to the daedra (anyone seen 'O brother where art thou'?)
- You might be able to learn songs that act as spells (area Effect, centered on the PC), or just songs for entertaining (expansion of the entertainers plugin). You'd be given a coice of the songs you know if you activate the 'song' spell.
There should be several songs a bard can learn. They would be put in three different cathegories: Common, rare and divine.
Comon songs are either learned via songbooks or automatically on advancement (each new rank brings an new song). They should not possess magical capabilities (and not appear as spells), but only be usable for our expansion of the entertainers plugin.
Rare songs are to be learned by either completing quests for the college of bards elders (in Skyrim), by questing for grandmasters of song (like all other grand masters, they prefer isolated spots in the wilderness to dwell), or by reading ancient tomes you propably have to locate by following clues scattered through various books, or by killing the owner. Rare songs are both spells and entertainers' songs and spells, appear in both menus, and demand certain attruibutes and skills at a certain minimum to be performed. Effects that might be included in rare song spells are: charm, rally, turn undead, sanctuary, that kind of stuff; purely support-oriented.
Divine songs are a special blessing by Morrowind's deities to bards. They are very hard to obtain, as the deities will test the bard thoroughly before blessing them with such songs. When performing the song, the bard is performing powerful magic, on par with the most powerful spells. They can only be performed once a day, as the gods will not see their blessings used lightly. Their effects can be to destroy all undead in a wide area, summon three daedra at once, or cover an entire area in all engulfing flames. To obtain all or - some - these songs might even be nescessary to become head of the bards guild.

4. misc. ideas
- if acting, dress according to your role (will be evaluated by a script - can't play a beggar when you're dressed in exquistite clothes)
- have Bard NPCs in Vvardenfell be part of the guild, and act accordingly
- have tavern bards play songs you want them to (music box script, there're a bunch of such mods around, activate via dialogue); also, be able to teach them new songs b giving them song books
- Be able to just *watch* plays, in a cut scene, in the Mournhopld theatre (should be short, around five minutes, but nicely done). Help out on other plays. Maybe some books in the Great Library could be made into plays? Would requite a ton of voice recording though ...
- What would also be nice to see is enchanted instruments that, when equipped, offer on lutes is some kind of 'area charming spell' which allows the bard to get safe out of tavern brawls ... this idea could be spiced up with a 'deaf' NPC, who just doesn't fall for it. - implement the Ministrel's hat from Hollow's objects.

"And if there're those
who will oppose
they soon will become frightened
For our cry
will make them shy:
"United, Bards, United!"
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
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Post by Quentin Fortune »

Hehe,

so Hermit beat me to it :D ... the usual fate of mine - too late, too slow, but ... o.k. at least I can give him full support.

Of course, I'd like to see a Bard's Guild hall in Silgrad ... we don't have a shop where you can buy instruments for nothing, right? ;)

So what remains to say for the moment

"And if there're those
who will oppose
they soon will become frightened
For our cry
will make them shy:
"United, Bards, United!"


Greetings

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Arcadea
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Post by Arcadea »

I'm bumping this thread
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Vernon »

Wow this thread is a year old!

Again, can I bring this to your attention please Arcadea?

[url]http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=1479[/url]

It is turning into a monster-thread.

Thanks,

Vernon.
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Post by Graff »

Hmmm...a Bard Guild? Voice recording? Sounds like fun...what would middle-age emo sound like? :D

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Post by Jacurutu »

Graff, your avatar is too big . . .
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Post by Arcadea »

vernon I'll try and talk to the core about that but they never really liked the idea and after I left the core no one updated it. I'll see what I can do.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Post by Haplo »

Here Arcadea, I just updated the list and removed everyone who's not doing anything or hasn't done anything. A simple copy and paste should do it.
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Post by Arcadea »

thanks I still need to ask the core though.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

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Was once called the Sotha Sil of the core.
Anonymous

?

Post by Anonymous »

Hey there..
Whats up with a special PilgrimBARDs to a certain town. On that day all Bards of Tamriel make music, write poems and dance. Like our Ceilidh Nights, hahaha...
Well, I dont wanna say something wrong, may these celebrations does not exsist in the Tamriel stories. I dont know, cause I didnt read them. =D

But I think that would be cool, if Im a bard a travel a long way for a huge meeting to show my talent.

?
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Post by Stumpytheguar »

Perhaps randomly assigned 'show off' quests at local bars as like time fillers ('cause everyone likes a good song any day), but then main quests would be more selective and specialized.

Perhaps we could write date-sensitive quests? It's very possible.

What I was more thinking when I read this though was like randomized encounters with other bards... maybe you'd have to kill a random bard and steal his show to get money. That's show buisness, aye?
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Post by Zalzidrax »

Here's an idea for the background of one of the guild houses:
Frythigulf Windhair, an old bard from the Skyrim Bard's Guild, had a falling out long ago with some of the more respected members of the guild back home, and, since he got tired of that whole mess, moved out to where nobody would bother him too much--Morrowind. He arrived in Old Ebonheart (well, if Dexter's willing to spare a building) and used what was left of his funds to set up a small (one story w/ basement) tavern. While running the tavern, he acted as a mentor to many aspiring young bards who happened to be travelling through Old Ebonheart, and through this gained a local reputation for being the man to talk to if one was interest in the arts of performance.
A couple years back one of the people from the Bard's guild who he had gotten into a fight with stopped by to visit him, and they talked awhile and made amends. In a gesture of apology, the person granted him and his tavern official guildhall status. Now, Frythigulf does not advertise this fact about his tavern openly, but it is a fairly commonly known fact, and he remains quite willing to provide assistance and employment to any bards who happen to wander in.
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