3-35 status

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Lady Nerevar
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3-35 status

Post by Lady Nerevar »

I'll be posting the status of 3-35 here.
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:49 pm, edited 1 time in total.
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Post by Zalzidrax »

If you want to match up the borders, here's what I've done with 3-9 so far:
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:49 pm, edited 1 time in total.
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Post by evilgreebo »

Could you post what you've done so far so I can start to line up my boaders. There's no hurry I'm working on the east side for now.
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:49 pm, edited 1 time in total.
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Post by Lady Nerevar »

started ading statics.15%.
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:49 pm, edited 1 time in total.
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by sirwootalot123 »

your claim is 12 cells right? I think one more type of interior would be good, i'd say an ancestral tomb.
My general idea is to have one interior for every 6 cells - 6-26 has 5 non-town interiors, and it is rougly 30 cells. that's not counting towns though.
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:50 pm, edited 1 time in total.
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Post by Túrelio »

That is because most of the AI regions on Vvardenfell don't have much landmass, so water fills most of the claim.
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Post by Lady Nerevar »

That explains it.thank you!
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Mon Feb 21, 2005 5:51 pm, edited 1 time in total.
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Post by Hermit »

Lady N, please gtet yourself a photobucket account and post some screenies, will you? screenshotting is very easy both ingame and in the CS - just press printscreen and, in case fo the CS, paste the screenshot into a new file of appropriate size in an image editor.
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by Lady Nerevar »

[edited to reduce page count]
Last edited by Lady Nerevar on Wed Mar 02, 2005 1:21 am, edited 1 time in total.
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Post by Hermit »

Looks pretty neat so far ... will your claim only be wilderness? Just ... don't wall in terees like that. some rocks are nice, but scatter them around the place a bit, too.

Also, you might want to elevate the ground behind the tomb a bit, so that it'S on even level, at the very least, with the tomb entrance (and the rocks tower over that thing). that way, it looks more natural.

Keep up the good work!
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Post by Lady Nerevar »

[edited to reduce page count]
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Post by Lady Nerevar »

added more objects, etc.
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Post by Hermit »

Coming along nicely, Lady N.

Maybe you should add more variety to textures ... like some patches of different grass, or some mud and dirt patches (all AI of course) to loosen things up a bit, make it seem more chaotic and natural ... and of course shading, but that's a tricky thing I myself am not too good at, so it's maybe best left for the last steps.
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Post by Starcrunch »

Looks nice. Maybe make the rocks/ground a little higher behind that ancestral tomb (it may just be that I can't quite see the elevation correctly).

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Post by Lady Nerevar »

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Post by sirwootalot123 »

hmm, I would say to add more rocks in general to cover up the blockiness of the textures. More trees would be nice too maybe.
Otherwise, this looks great.
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Post by Teli »

You should shade some between different textures to make them blend better, like between the grass and the sand.
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Post by sirwootalot123 »

Very, very nice; except I hope that there is a much larger density of trees and rocks when you are done. I would like to suggest using the MH trees in addition to the AI ones.
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Post by Lady Nerevar »

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Post by Lady Nerevar »

OK! progrress was almost at 0 from all the things i had to review( :wink: ). I have a little progres on cell 32,-20, mostly trees and rochks aded. I also did some in-game testing. pickture is of cell 31,-20.
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Post by sirwootalot123 »

Awesome. *mwaha*
one thing though, add a door to that tomb. it'll save the merger effort. :D
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Post by Lady Nerevar »

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Post by Hermit »

No offense, mylady ... but interiors and exteriors are separate things to claim. You can build it all you want, of course, as the exterior maker, you have first dibs on your interiors, but submit them separately.

Also, please tell me a bit more about your plans for the cave, mkay?
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Post by Lady Nerevar »

yea I was planing to submit seperetly of course :D . actualy I think i'll make it for some other place thats already done. I made the cave a bonemold cavern, farley large, just a natural cave(that means no smugelers). the name is Sandur.
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Post by Lady Nerevar »

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Post by Hermit »

Lady ... the cave will be in your claim, you only have to wait to claim it till your exterior is reviewed and merged.
Also, is that cave you're making the cave with the dunmer tomb entrance? If so, that cannot be accepted, and I must ask you to claim anotehr cave and submit there. There should be some left on map 2.

Also, what do you mean, bonemould cave? The tile set? Your cave is fairly large, it should have something inside. Maybe make it an abandoned smugglers' cave, or maybe the former lair of some illegal religious organisation - sixth house, daedric cultists, something like that. scatter stuff, maybe even corpses, and make it loook like that cave has been busted by ordinators.

If you choose to do that, please notify Turelio of your cave, since he collects Ordinator-related interior cells for his Ordinator faction.
Elder Mod.

For now, I'm sleeping in my lightless city beneath the waves.

But someday ... I will be back.

Fthagn.
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