Necrom Graveyard #5,6,7,10 [Complete]

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Sniper4
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Necrom Graveyard #5,6,7,10 [Complete]

Post by Sniper4 »

Scroll down for the latest version.
Last edited by Sniper4 on Thu Sep 16, 2004 3:50 am, edited 3 times in total.
throbin
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Location: Louisville, Kentucky

Post by throbin »

In TESCS:

REceived error when accessing TR_NecromGraveyard_5_01

Meshes\TR\TR_banner_ayem_03.nif cannot load in file in Meshes\TR\TR_banner_ayem_03.nif
Willuse default object Marker_error.nif.

In game:

These interiors, but for the missing mesh, look great. I like the dark, sporadic lighting. It really sets the mood for a tomb.

I thought the coda flowers placed around the urn in Mortuary 6 was a very nice touch.

Mortuary 7: I couldn't tell much from this, due to the missing Nifs.

Mortuary 10: Same situation as Mortuary 7.

I can only assume I am missing an accessory file. These do look very good. Gets my thumbs up.
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Lady Nerevar
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Post by Lady Nerevar »

actualy the pm arived perfectly, i was up to my eyeballs is work yesterday:
TESAME-clean
-requers stalkers saint baners to work.

Necrom, mortunary 10:
-noting i could notice.
-9

6:
-nothing
-9

5:
rib and skul float slightly
-9

7:
-nothing i noticed
-9

overall
-the toombs are great, nice light, but the baner meshes are missing 8(9 if I could get the baners.)
-go ahead and merge.
-PS- I tried the download link on stalkers website but the page aperentlyu dosent exist anyore

P.P.S. I was just wondering if you still need a 2nd crazy reviewer for Kemel Ze(sp)?if yes, id be hapy to do it.
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Sniper4
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Post by Sniper4 »

I fixed this myself. Here is the final version.
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