Neommaeor 10-12 [Completed]

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Vegor
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Neommaeor 10-12 [Completed]

Post by Vegor »

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Last edited by Vegor on Mon Jan 31, 2005 4:30 pm, edited 3 times in total.
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Colostriph
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Post by Colostriph »

Neommaeor 10:

1)

a) Not Clean:

Cell: Neommaeor, 10

b) Have yet to see the exterior.

c) No problems with any errors. A few floaters, and a bit of bleeders, mentioned below.

2)

a) No Errors or difficulties. The game loaded properly.

b) Including:

-Plant pot on the table is floating slightly.
-The inkwell on the table is floating. It is a pity they do not make those things flat.
-The wax candles on the table are floating.
-bk_specialfloraoftamriel is bleeding into the table
-The modified version of misc_com_bottle_05 is floating. Again, I execute blame on the miss-shaped table.
-All the bottles on the desk appear awkward, their condition influenced by the miss-shape.
-All furn_planter_01 are floating off the floor.
-Many of the logs behind the hammock are floating.
-misc_com_bottle_11 is floating off the ground and bleeding into the bottle beside it.
-Several bottles on each crate are bleeding into the container itself.
-The flora_corkbulb is bleeding through the planter, which is too small.



c) For a shack, it was of moderate detail. I will place a 6, kneeling to a seven, on the door of this shack.

3) Alter the problems and this miniature house becomes acceptable.


I thereforth proceed with my other reviews.
Last edited by Colostriph on Sun Jan 02, 2005 2:40 am, edited 1 time in total.
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Colostriph
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Post by Colostriph »

Neomaor 12:

a) Not Clean:

Cell: Neommaeor, 12

b) Seems alright.

c) No problems with any errors. A few floaters, and a bit of bleeders, mentioned below.

2)

a) No Errors or difficulties. The game loaded properly.

b)

-furn_de_tapestry_10 are on the walls, and on of them is bleeding into the bench beside it.
-Light_De_Lantern_01 is on the bench, and it is tiping over.
-misc_com_broom_01 is floating off the ground.
-misc_com_bucket_01 is floating off the ground beside the misc_com_broom_01.
-active_de_p_bed_28 is bleeding into a barrel because of the wooden stem. Also, is says "de" in it, so that's bad I'm guessing.
-all of the barrels behind the hammock have 5 random foods. I found it rather odd that each barrel had five items; the owner must half some odd way to organize.
-The hammock is bleeding into furn_com_rm_table_05.
-furn_com_rm_chair_03 is bleeding into the carpet.
-furn_com_rm_table_05 is bleeding into the carpet.
-bk_neommaeor_12_diary is bleeding into the night table.
-Misc_Inkwell is floating off the table.
-bk_AncestorsAndTheDunmer is on the bookshelf. Not sure if this is proper.
-bk_LivesOfTheSaints is on the shelf.

c)It was detailed, but with the wrong items. I will give it a 6.

3) Send it back to the creator for tunning, then it will be set for merging.
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Colostriph
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Post by Colostriph »

Neomaor 11:

a) Not Clean:

Cell: Neommaeor, 11

b) Seems alright.

c) No problems with any errors. However, this interior was obviously trashed. By what? We do not yet know. But it is clear that there is a quest invloved. And it would be an interesting one too.

2)

a) No Errors or difficulties. The game loaded properly.

b)

-misc_com_bottle_13 near the door is bleeding into the floor.
-furn_de_p_stool_02 was on the ground. It is dunmer so nono.
-furn_table_thirsk_over is not supposed to be used in this kind of interior.
-I found that the iron dagger is driven to deep into the table. Take it out a bit more.
-active_de_bed_29 is in there. I am confused. Is this imperial/nord or dunmer? I would think it would imperial, but...
-furn_crate_open_01 at the corner of the room is floating.

c)Even a trashed shack should be more detailed then this. I'll give it a 6/10.

3) After the fixes, a detailing job (a light one) should be underway by whome ever created it. Then it will be ready.
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Sniper4
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Post by Sniper4 »

Interior tiles with imperial vs Dunmer furnature, housewares, etc:

Great house or temple style: Dunmer

Cottage-like style (Pelagiad, Caldera, etc): Imperial

Mages Guild, or Figthers Guild in a Dunmer area: mixed

MG or FG in a imperial area: Imperial

Shacks/caves: Depends on location, and what is put in them. If the content is mixed, then note that in your review, it should be one or the other, not both.

Daedric Shrines: Mixed, since many Daedra worshippers these days are imperial (imperial in this case meaning orcs, bosmer, etc).

Neomaeor is temple style, so it is all Dunmer.

edit: Please view this thread:
http://forums.tamriel-rebuilt.org/viewtopic.php?t=5102

As you can see here, everything from furnature, to lanterns is put to this test.
throbin
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My review

Post by throbin »

In TESCS:

All three appeared 'clean' to me. I saw no GMSTs, and noticed no exterior references.

In game:

Neommaeor 12:

This interior has somewhat rich loot listed in TESCS, but turned out to rather cleverly hidden. I found the loot by accident, but I could not get it all (I am guessing that is the idea). I felt the diary was a nice touch, as it added atmosphere to the place.


Neommaeor 11:

Started interior in the middle of a table, not in front of the entry door. Otherwise, a non-descript interior. There were imperial iron rings in the walls, and a meshes I am missing (big yellow exclamation point in the floor, which blocked me from checking the 'bedside' part of this interior).


Neommaeor 10:

Another non-descript interior. There is a corkbulb plant in the corner opposite the entry door, whose leave bleed into the wall behind it.


My verdict:

I like these interiors. Few mistakes, compared to some other interiors I have reviewed, recently. I think these are good to go.
Vegor
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Post by Vegor »

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Last edited by Vegor on Mon Jan 31, 2005 4:30 pm, edited 1 time in total.
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Timito
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Post by Timito »

Review: TR_SA_Neommaeor_10 Fixed version

Esp=Clean
No trouble loading into CS, no problems loading into game.


-“flora_corkbulbâ€Â￾ 1=
-“flora_black_anther_01â€Â￾8
-“light_com_lantern_02_128â€Â￾ 2 hook
-There’s a gigantig Jug in there, should be removed.
-the plants should be scaled or removed, this way they’re bleeding into something.

It’s good, nothing really special though. 7.5/10 It should be included.

Review: TR_SA_Neommaeor_11 Fixed version

Esp=Clean
No problems loading into CS, no problems loading into game.


-“furn_scrapwood02â€Â￾ 1+
-“light_com_lantern_02_177â€Â￾ 1 table
-“furn_bone_01â€Â￾ 3
- Some of the bones are bleeding into eachother

Even though it is a thrashed shack i could use some more detailing. 6.5/10 Include it if you want to.

Review: TR_SA_Neommaeor_12 Fixed version

Esp=Clean
No problems loading into CS, No problems loading into game.
-

“furn_com_rm_table_05â€Â￾ 3+
-“active_de_p_bed_28’ 8
-‘Misc_Uni_Pillow_02’ 2 bed
-‘Light_De_Lantern_01’ 3 table
-‘furn_com_rm_bookshelf_02’ 7
-‘bk_firmament’ 6
-far to rich decorated for a shack

Good, nothing else to say. 7.3/10 Include it if u like
Vegor
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Post by Vegor »

Final version.
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