Old Necrom, #6 [Completed]

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

Moderators: Haplo, Lead Developers

Locked
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Old Necrom, #6 [Completed]

Post by Vegor »

Here.
Attachments
TR_Necrom_Old_i2-75v1[2].0.rar
(2.66 KiB) Downloaded 28 times
Last edited by Vegor on Sat Apr 02, 2005 9:19 am, edited 2 times in total.
throbin
Member
Posts: 44
Joined: Mon Sep 08, 2003 11:30 pm
Location: Louisville, Kentucky

Post by throbin »

In TESCS: This plugin is clean.

In Game:

This has to be the smallest interior I have reviewed, in Necrom. It is also the most efficient use of space I have seen, to date. The lighting was good, and there were no problems, of note.


This interior gets my thumbs up. IMHO, it is ready to be merged.
Starcrunch
Developer Emeritus
Posts: 1649
Joined: Tue Aug 17, 2004 5:12 am
Location: DC, USA

Post by Starcrunch »

A few problems, one serios glitch in static placement involving the doorframe. Also bad choices for books. Looks ok.

Formal review attached.

-Starcrunch
Attachments
Review of (Clean TR_Necrom_Old_i2-75v1.0).txt
(1.69 KiB) Downloaded 30 times
Vegor
Developer Emeritus
Posts: 2040
Joined: Sun Mar 07, 2004 4:11 pm
Location: No

Post by Vegor »

A tough fix for such a tiny interior. The clipping issue can't be prevented unless the whole interior is changed. I don't think it's worth that since the issue is so minor.
Attachments
TR_Necrom_Old_i2-75v1.0.rar
(1.6 KiB) Downloaded 24 times
Locked