Andothren Section File

Version: 

Active: 

Currently in development

Checked out: 

Yes

Description

This release file contains for the city of Andothren with its exteriors and interiors.

Workflow

This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Development Plan

The exterior is in the process of an overhaul, which will add new interiors. NPC planning is nearly on the table.

Link to previous release

Comments

Dropping as, unfortunately, I

Gnomey's picture

Dropping as, unfortunately, I can't currently work on this. To be entirely honest, I'm not sure if I remember all the changes I made to this file, but the main change is cutting out the interiors that need to go back to claiming as per Vern's assessment. And changes beyond that should be small fixes and edits.

Another poke, another WIP.

Gnomey's picture

Another poke, another WIP. Sadly not as much progress as I'd like, but progress anyway: the outlander manors are in place, though they still need proper landscaping and detailing (and replacement with merged meshes as soon as they become available). I've done some edits to the temple island to make it less awkward, though more edits will follow, and have started removing the rougher cobble work from the west bank to give me a tidier slate to work off of. Note that there are a ton of structures floating above Andothren in the file.

New file, and another hefty

Gnomey's picture

New file, and another hefty disclaimer.

The file itself is in a rather messy state as usual, especially as I lost quite a bit of progress today which I intend to catch up on tomorrow with a more polished file. This is just a back-up. In particular, I'd suggest not thinking too much about stuff like ugly cobbling or the Andas manor currently being rather oversized. Especially given the nature of the work, my progress involves a lot of experimentation, and sometimes setting a failed experiment aside to return to it later. When I get something looking the way I intend it to be, I will post it and seek feedback.

Very belated update, as I

Gnomey's picture

Very belated update, as I ended up going over the harbour area again. I have a good idea of what I want to do with it this iteration, but wasn't really able to fully implement it yet; I will be altering the temple island to look smoother and to align on an axis with the Almalexia mural. The western harbour probably currently looks a bit grander than it will with the wooden docks and clutter. There are some other changes here and there around the city, such as removing the cobble aqueducts and putting the *less* cobbled aqueducts in their place for now. 

New file. Redid the temple

Gnomey's picture

New file. Redid the temple island, though not yet the mural. Added doorsteps to a lot of the houses, fixed some general errors, made some edits to the western harbour, fixed up the general placement of the outlander manors and more or less pushed all of the buildings into what should be their final positions, among other changes. Still not really polished all around, but I did at least remove all the floating nonsense before uploading the file.

New file. Unfortunately it's

Gnomey's picture

New file. Unfortunately it's been a rather slow week, and I mostly tackled smaller stuff; sorting out the remaining Hlaalu manors, redoing vertex shading and landscaping in various places, improving navigation etc.

Didn't manage to make the

Gnomey's picture

Didn't manage to make the headway I wanted to today, but uploaded the current file anyway as a backup. Hopefully I'll be able to upload something more polished tomorrow. Main changes are the new temple set-up and half-implemented changes to the western harbour.

A new file. In my no doubt

Gnomey's picture

A new file. In my no doubt infuriating habit of hopping from one thing to the next, I haven't done much more on the temple or western harbour this time, but focused on the western side of the city beyond the waterfront and tried to get that all sorted out. I probably missed one or two things and will need to revisit one or two more, but it should be tidy and traversible now, though still underdetailed.

A small update, mostly to

Gnomey's picture

A small update, mostly to remove the floaters for better viewing and an accidental dependency, but I also added the remaining doorsteps and sunk the doors to match typical Hlaalu convention.