Version:
Active:
Currently in development
Checked out:
No
File versions:
Description
This release file contains the Armun Ashlands (up to, not including the Velothi mountain border to Skyrim).
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
This file must be loaded with the latest Data Addon.
Development Plan
Interiors need to be NPCed, pathgridded, and finally named, exteriors need to be finished.
TR_AA_Tomb_2 and the TR_i4-313 interiors have scripts dependent on their procedural names. When their names are finalized, the scripts must be updated.
Comments
Dropped a WIP See this here
Dropped a WIP
See this here Google Sheet for interior details
Some names I came up with if
Some names I came up with if you are trying to come up with names for claims in AA:
Alencheth (dwemer ruin)
Anais Egg Mine
Ashalmur (Velothi Tower)
Dusura (cave)
Ibinai (Cave)
Malamali (cave)
Mana (cave)
Nan-Iban (cave)
Nchardard (dwemer ruin)
Nchul-Ark (dwemer ruin)
Puman (cave)
Sha (cave)
Turkhemu (Cavern)
Checking the file out again.
Checking the file out again.
NPCing and pathgridding continues.
A WIP file uploaded. Changes:
A WIP file uploaded. Do remember to load it with the Data Addon.
Changes:
Still working on the file. Next up will be some dialogue.
One of the dialog
One of the dialog placeholders is unfiltered in this file, which affects all NPCs using the default greeting.My bad, it's in the Ishanuran NPCing claim. I'll move this comment there.
TR_i4-59_01, TR_i4-108-Hla,
TR_i4-59_01, TR_i4-108-Hla, TR_i4-416-hla, and TR_i4-417-Hla can all be deleted from this section as they are slated for merging elsewhere here.
A very rough WIP file up,
A very rough WIP file up, work continues. The interiors in Minerman's above post are still in. More in-depth change log coming up later.
A WIP up. added some dialogue
A WIP up.
Work continues. File is not clean.
WIP file Work continues.
WIP file
Work continues.
Major updates:
- more interaction with Bel-Betu (still WIP)
- misc quests in Arvud (one still being worked on)
- merged Ishanuran NPCs + dialogue
Dropping for now, so adding
Dropping for now, so adding new exterior cells may commence.
Added generic dialogue, NPCs and creatures in the wilderness, pathgrids should now be everywhere. Major things since last file:
- merged Volenfaryon NPCs and dialogue
- expanded the penal iron mine west of Arvud - in anticipation of the FG quests
- implemented the dice game for Arvud
- nine misc quests finished
four in the wildnerness:
TR_m4_wil_ArmunRoadblock "An Armun Roadblock" - a group of smugglers need your help to clear the road; it may be a trap
TR_m4_wil_BelBetu1 "Getting Rid of Vildaryn Terano" - Master Bel-Betu wants the player to get rid of an annoying Telvanni Dust Adept
TR_m4_wil_GaNahiru "Ga'Nahiru, or the Great Beast" - two Ashlander hunters want you to join their hunt of a legendary Kagouti
TR_m4_wil_Joscus "Find Joscus' Body" - find out what happened to a miner in the flooded tunnel of the Ushu-Kur Iron Mine
five in Arvud:
TR_m4_Arv_BuriedSilver "Buried Hlaalu Silver" - a beggar in Arvud claims to know the location of a hidden treasure
TR_m4_Arv_SlaveMistake "Of Cats and Wood Elves" - a Bosmer slave needs help to escape
TR_m4_Arv_StolenCargo "Stolen Cargo in Issarbaddon" - The Hlaalu want you to return a slave that some bandits have stolen/freed
TR_m4_Arv_VampireFather "Serjo Olmas Uvayn's Fate" - a nobleman's daughter needs your help to find out what happened to her lost father
TR_m4_Arv_VendelVisit "The Visitor Known as Vendel Othreleth" - a young nobleman is visiting the Uvayn Manor -- but no one has heard of him or knows what he wants
grabbing to add cells
grabbing to add cells
signature
Dropping, cells highlighted
Dropping, cells highlighted in green here: https://cdn.discordapp.com/attachments/338792170586898433/759060237675135006/These_guys-1.png as well as surrounding cells for border matching merged.
signature
uploaded a backup incase
uploaded a backup incase something goes wrong and I lose everything (Warning! lots of stuff is heavily WIP).
Another backup
Another backup
Dropping for now, will wait
Dropping for now, will wait for when it passes the TD8 testing. And also not to hog the file. One thing to note is the border with OW in the south is very very verrrrry WIP, and I want to finish it up later. Was just working on the border that got messed up when the cells got merged in, and trying to make the region not be so flat. Some things are like I say WIP, here is everything that I have done since I got the file signed out:
- border matching
- fixed the typo for Atriban Deras' banner
- some detailing/decluttering of certain parts of the western side of the ashlands
- making the terrain more interesting where I can
- made the streets of arvud terrain
- started work on OW cells (used for showcasing one day hopefully)
- added the new dwemer outpost in the south (the not named yet Bazak, Dwemer Checkpoint)
- cleaned all T Data dirty edits in the file
in the future I hope to finish the border, complete the OW cells as more assets come in, continue with detailing, or removing some detail, make terrain less flat, add a few more dungeons, add more fauna and flora, add some more volcanic activity, bug fixing and fix something about a note in the ancestral tomb someone told me about.
"1 duplicate references were
"1 duplicate references were removed."
Updated to TD8 Beta 1 with Wrye
Tes3CMD cleaned with Wrye
Cleaned duplicate object instance (misc_com_bottle_12 FRMR: 64961) from CELL: balmora, hlaalu council manor
Cleaned redundant AMBI,WHGT from CELL: balmora, hlaalu council manor
Cleaned duplicate object instance (misc_de_pot_redware_01 FRMR: 384361) from CELL: balmora, western guard tower south
Cleaned duplicate object instance (silver claymore FRMR: 384406) from CELL: balmora, western guard tower south
Cleaned redundant AMBI,WHGT from CELL: balmora, western guard tower south
signature
grabbing to replace WG rocks
grabbing to replace WG rocks near the Hlaalu outpost.
uploaded a WIP merged some
uploaded a WIP
merged some interiors into the file (see list of all interiors here)
removed the WG rocks, edited the southern border
dropped for now - NPC'ed the
dropped for now
- NPC'ed the Armun Pass Outpost
- added Journal entries (TR_m4_Arv_Dravil & TR_m4_wil_UrnuridunGuar) for two small encounters (effectively making them quests)
- added a mechanic where you can bring stray caravan guar to Arvud or Armun Pass Outpost to earn money
- added one minor bounty quest in the Armun Pass Oupost (TR_m4_wil_BanditDuo)