Lake Andaram North Section

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Dropping. Moved Lake Andaram

MinerMan60101's picture

Dropping. Moved Lake Andaram #7 and two cells from Lake Andaram #1 into here, and then merged the interiors for Aimrah, Nav Andaram shacks, farmhouse, LA2 Tomb and Velothi Tower, and LA1+5 grotto 3.

Not sure whether it's best

Gnomey's picture

Not sure whether it's best posted as a bug or in a comment as I did, but there are a few issues with one of the merged interiors, this farmhouse.

Edit: also, only one of the table legs in this interior is actually touching the ground. Not very noticable, though.

Edit2: and in this tomb, the Chuzei helmet is floating by quite a bit, and the left pauldron isn't resting properly.

Topic dialogue changes:

Mortimer's picture

v006 uploaded
Topic dialogue changes:
Aimrah: Myself and the crew only interact with the dock-workers -> "The crew and I only interact with the dockworkers"
Horrav Fillipian: offence -> offense
latest rumors: trouble with sleeping -> trouble sleeping
specific place: Just by the docks -> Near the docks (flow, contexual as the next sentence is 'at the docks')
my trade: fixed endless loop with the sailor

Capitalizing Ja'Jabba in some topics/journals
dock-workers -> dockworkers

cleaned, tested, quests look good to go.

there is an unfiltered sailor response in "my trade" in mainland that's blocks some of the dialogue.

my pub script errors on nothing, the door id is there it just constantly errors for me saying it can't find the door (so that's the one thing I couldn't test).
e: check to make sure the door has persistent refs enabled

Which quest are you talking

Telumendur's picture

Which quest are you talking about, here? Not this one, I guess, since it's still marked as "ready to merge", not "merged"... I haven't downloaded this section file yet, so I'm not familiar with the area and related quests. Asking so that I can start to get a better picture of what's going on in and around Aimrah.

Mort is talking about misc

Rats's picture

Mort is talking about misc quests -- or rather small errands and world encounters -- I made in the section file.

Thank you mort for fixing the things that needed fixing!
 

Dropped. - fixed the secret

Rats's picture

Dropped.

- fixed the secret wall script in Aimrah lighthouse -- it now works with save games
- added dialogue responses for the hetman when the player lets Ja'Jabba go free
- changed all errant cases of Ja'jabba to Ja'Jabba
- the rats in Gila Mundrano's apartment shouldn't get stuck anymore
- went through the interior problems in Gnomey's post and addressed them when needed
- fixed other script issues pointed out by arvis

Changelog v0.009: - Not a

Arvisrend's picture

Changelog v0.009:

- Not a proper review! Some cleaning done (including St. Veloth gospels whose Tamriel_Data versions, I assume, are more up-to-date; also including two regions that duplicate ones from Tamriel_Data).

- Dialogue loop in "bounties" fixed.

Did some playtesting. Things

Fürst Thal's picture

Did some playtesting.

Things falling into my view:

Horrav Filipian:

Repeats his dialog as if you were always talking to him like it was the first time. Some variance for the second time you go trough the dialog chain would be good.

The two bountie quests:

Maybe add some journal entry for when you kill them. But this is only a suggestion.

Topics:

Would be cool to have the topic Aimrah there by default. Currently I had to speak to someone outside the village to get the topic.

Lighttower:

I can get into it by levitating to the top of the tower and then entering the falldoor. Supposed to be like that?

Outside of that it looks like great work but haven't yet played too deep into.