Version:
Active:
Currently in development
Checked out:
Yes
File versions:
Description
This release file contains the new exterior claims, covering part of Aanthirin and much of Thirr Valley.
Workflow
This is the file where dialogue, quests, and claims should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines) You're fine without for now; no dialogue is in this file yet.
This file must be loaded with the latest Data Addon.
Comments
2020-02-24 - chef Dropping
2020-02-24 - chef
2020-02-26 - Cicero
Cell (Vandirelyon, underground) Wrong Door Marker.
The door marker in "Vandirelyon, Underground" from "Vandirelyon, Lower Keep" leads to a door undernieth of the correct door in the chapel. It can be seen out of place in the CS. Tag me on Discord Interiors with any questions.
Need these things removed
Need these things removed due to duplicate items showing up during the creation of the quest file:
These Items were originally created in the INT claim but scripts were added in the QUEST file. This created Duplicates.
If you could move the incorrect door marker, it is in Vandirelyon, Underground as well.
Vandirelyon, Upper Keep
T_Vandirelyon_Wall_01
T_Vandirelyon_Button
T_SearingRobe
Vandirelyon, Underground
T_bk_Vandirelyon_Sacr_01
T_in_strong_vaultdoor00_Sealed
Changelog (2020-03-02): -
Changelog (2020-03-02):
- Removed T_Vandirelyon_Wall_01, T_Vandirelyon_Button, T_SearingRobe, T_bk_Vandirelyon_Sacr_01, T_in_strong_vaultdoor00_Sealed. These will be re-added (with changes) in https://www.tamriel-rebuilt.org/asset/vandirelyon-quest .
- Fixed: The door marker in "Vandirelyon, Underground" from "Vandirelyon, Lower Keep" leads to a door undernieth of the correct door in the chapel. It can be seen out of place in the CS. --> Please check!
- Fixed: terrain_rock_ai_12 Aanthirin Region (3,-33) 24949 -267327 519 "c (look from the river)".
- Fixed: T_Mw_TerrRockTV_CliffS_01b Thirr Valley Region (0,-38) 6043 -304577 1568 "caspers if you look from the northeast".
- Fixed: T_Mw_TerrRockTV_CliffS_01c Naemunbatashpi (1,-37) 15801 -300328 1652 "caspers when you walk the tunnel road north to south and look up".
Made one more little change
Made one more little change (2020-03-03a), to remove T_chest_small_Vandir_01 as well.
Grabbing for a merge
Grabbing for a merge
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Dropping, merged 04, and did
Dropping, merged 04, and did a few edits on the 03/04 border
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Grabbing to make Sadras manor
Grabbing to make Sadras manor and restore a missing entrance
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manor made, BM entrances
manor made, BM entrances purged, 12 things merged
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- Sadrathim Bridge across the
- Sadrathim Bridge across the river is now the new Hlaalu version instead of the Velothi one
- Merged Thirr Valley #4 Grotto
- Merged Thirr Valley #2 Cave #2
- Populated Cave #2 with Swamp Trolls and Rats
- Merged Thirr Valley #4 Daedric Ruin
- Added a second section to Thirr Valley #4 Daedric Ruin ( a shrine interior to Azura)
- Populated Thirr Valley #4 Daedric Ruin
- Named the cells Alta Vathor and Alta Vathor, Shrine
- Added dreugh trap script to chest by shipwreck
Merged 2 buildings, swapped
Merged 2 buildings, swapped tanna to the remake, clustered a bit of flora and raised a few hills
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grabbing for some merging +
grabbing for some merging + west TV5 work
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Dropping. Merged ints, did
Dropping. Merged ints, did the hlan oek tunnel flattening discussed in the exteriors meeting, added a sewer entrance. No TV5 work today.
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Merged ints, replaced Sad
Merged ints, replaced Sad!rathim shacks with hlaalu buildings.
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dropping: - Added map6 and
dropping:
- Added map6 and map7 scripts to the bandits that are currently in the file.
- Replaced the Velk with Hirv as per discord (Velk will remain as strictly an indoril region creature).
- Added a path off the road to Sadras Ancestral Tomb as this is a maintained tomb visited by the near by family members in Sadrathim.
another quick edit made the
another quick edit
made the tents ground flat so that the interiors are easier to make (and also for logic as a tent would fold over on a tilt)
Grabbing to fix IDs and merge
Grabbing to fix IDs and merge some interiors.
Dropping. All object IDs are
Dropping.
All object IDs are now in the format TR_mX_. For some, I added more specifics of where it was for along with other tweaks for consistency.
Hlan Oek 13 was moved from Omaynis but didn't have the object IDs changed to reflect that.
Replaced TR_m7_Othrano_Rat_Poison with the nearly identical vanilla item poison_goop00. The only difference was the former is called "Rat Poison"
Replaced the foundation with landscape behind Hlan Oek 17's exterior and made the buttresses there not float.
Made Thirr Valley #3 Cave #2 fit the exterior with a few slope pieces at the entrance.
v0068
-Othmura: Added service provider, temple and mages guild banners and a couple of overhangs
-Othmura: Added preliminary guards and gave them ownership of all items
-Othmura: Fixed gaps in walls and bridges
-Othmura: Improved streetlight placement
-TR_Othmura_07_Temple: Fixed gridlock, added T_D temple banners and bone pieces
-TR_Othmura_07_Temple: Fixed front window to correspond with the exterior
-TR_Othmura_06: Fixed door being in the wrong location
-TR_Othmura_06: Added missing window
v0069
Grabbing for anti cobbling
Grabbing for anti cobbling/demeshing west TV5
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Dropping, requires November
Dropping, requires November 12th TD addon or later
TV5 peninsula overhauled
Some cobbled buildings replaced with meshes
Sadrathim manor replaced with mesh
Some water statics removed
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Checking out. Will do some
Checking out.
Will do some merging and some finishing up of river floor edits I started last year.