TR_RestExterior

Version: 

Active: 

Currently in development

Checked out: 

No

Description

The development file for everything currently being worked on that is not in a dedicated section file (in active development) or in TR_Mainland (released). There should be few, if any, edits in this file.

Workflow

Do not edit the edges of the file without loading the section files adjacent to it, and cut the cells from them that you edit back into the adjacent sections when finished. For the western edge, you need to load Skyrim_RestExteriors.esp or the Orcish Switzerland Heightmap instead of a normal section file.

Development Plan

There are still miscellaneous non-exterior things left in this file: StuffInRestExteriorsThatAreNotExteriors.xlsx
Two changes are scheduled: Removing the water from the border cells by raising the land properly (as well as removing cells we do not actually want to contain), and search and replace operations to change the old cliff meshes with our newer ones.

Link to previous release

Merged Claims: 

Comments

Was in the process of cutting

MinerMan60101's picture

Was in the process of cutting the Armun Ashlands section, but I gave up. Here is my progress nonetheless:

 

Exterior Cells
Y:-23 X: -15 thru 4
Y:-24 X: -15 thru 1
Y:-25 X: -15 thru 0
Y:-26 X: -14 thru 0
Y:-27 X: -14 thru 0
Y:-28 X: -13 thru 0
Y:-29 X: -10 thru 0

Exterior Cells
Delete from RestExteriors
DELETE from exteriorCells WHERE
gridY = -23 AND (gridX >= -15 AND gridX <= 4) OR
gridY = -24 AND (gridX >= -15 AND gridX <= 1) OR
gridY = -25 AND (gridX >= -15 AND gridX <= 0) OR
gridY = -26 AND (gridX >= -14 AND gridX <= 0) OR
gridY = -27 AND (gridX >= -14 AND gridX <= 0) OR
gridY = -28 AND (gridX >= -13 AND gridX <= 0) OR
gridY = -29 AND (gridX >= -10 AND gridX <= 0);

TESAME: Arvud and Ishanuran Camp

Interior Cells
TR_i4_318_Hla_Praedator
TR_i4-319
TR_i4-320-Hla
TR_i4-321-Hla
TR_i4-322-Hla
TR_i4-323-Hla_Upstairs
TR_i4_323_Downstairs
TR_i4-324-hla
TR_i4-325-Hla_Alex25
tr_i4-336 - ishanuran camp, wise woman's yurt
tr_i4-337 - ishanuran camp, xyz's yurt
tr_i4-338 - ishanuran camp, some yurt
tr_i4-339 - ishanuran camp, trader's yurt
tr_i4-340 - ishanuran camp, inhabited yurt
tr_i4-341 - ishanuran camp, askhan's yurt
tr_i4-342 - ishanuran camp, healer's yurt
TR_i4-343-Red, Shallow Burial
TR_i4-343-Red, Grand Burial Chamber
TR_i4-343-Red, Deep Burial
TR_i4-343-Red, Ashkan Burial

Other IDs
TR_key_m4-319_clothboxkey
TR_key_TR_i4-321-Hla
TR_i4_323_furn_Desk_alc
TR_i4_323_bk_AlchForm_c
TR_bk_Morons_note

I've cut out all six Thirr

MinerMan60101's picture

I've cut out all six Thirr Valley claims, commands below. (Note: I have not deleted them from this file)

 

TV_01 - Othmura
DELETE from exteriorCells WHERE
(gridX <0 OR gridX >3 OR gridY >-36 OR gridY <-39) OR
(gridX <=0 AND gridY >=-37);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Othmura';

TV_02 - Ald Iuval
DELETE from exteriorCells WHERE
(gridX <1 OR gridX >4 OR gridY >-40 OR gridY <-43) OR
(gridX =1 AND gridY =-43) OR
(gridX >=4 AND gridY >=-41);
UPDATE exteriorCells SET name = 'Ald Iuval' WHERE (gridX =4 AND gridY =-42);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ald Iuval';

TV_03 - Ald Marak
DELETE from exteriorCells WHERE
(gridX <4 OR gridX >8 OR gridY >-39 OR gridY <-42) OR
(gridX =4 AND gridY =-42);
UPDATE exteriorCells SET name = 'Ald Marak' WHERE (gridX =5 AND gridY =-42);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ald Marak';

TV_04 - Sadrathim
DELETE from exteriorCells WHERE
(gridX <5 OR gridX >8 OR gridY >-43 OR gridY <-46) OR
(gridX =6 AND gridY =-46) OR
(gridX <=5 AND gridY <=-44);
UPDATE exteriorCells SET name = 'Sadrathim' WHERE (gridX =8 AND gridY =-46);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Sadrathim';

TV_05 - Chefland
DELETE from exteriorCells WHERE
(gridX <4 OR gridX >7 OR gridY >-44 OR gridY <-48) OR
(gridX =7 AND gridY =-46) OR
(gridX >=6 AND gridY >=-45);

TV_06 - Ud Hleryn
DELETE from exteriorCells WHERE
(gridX <0 OR gridX >3 OR gridY >-43 OR gridY <-46) OR
(gridX <=1 AND gridY <=-46) OR
(gridX >=2 AND gridY >=-43);
UPDATE exteriorCells SET illegalToSleepHere = 1 WHERE name = 'Ud Hleryn';

Going to delete interiors

MinerMan60101's picture

Going to delete interiors that are in this file but are also here or in other files. To delete:
TR_i4-416-Hla
TR_i4-417-Hla
TR_i5-72-Red
TR_i4-299-Red
TR_i4-301-Red
TR_i4-302-Red
TR_i4-303-Red
TR_i4-108-Hla
tr testing cell
tr_map6_dres_stuff
Unique objects in those cells to delete:
TR_i5-72-writ
TR_i5-72_key_DD17
TR_i5-72_sc_lolnote
TR_m5-72_oathbreaker
TR_m5-72_oathbreaker_en
 

Grabbing to restore an

Gnomey's picture

Grabbing to restore an earlier version of Narsis with landscape data and its unique models, and patching up the cell transitions. Also adding a possibly provisional arena while I'm at it for funsies.

Please delete:   SPEL: tr_m4

Arvisrend's picture

Please delete:
  SPEL: tr_m4_ilvaalmu_icebreath
  SPEL: tr_m4_ilvaalmu_abi
  LEVI: tr_m4_deadloot_i4-260-hla

These are used in Roryn's Bluff, but not here.

Releasing this file from my

Gnomey's picture

Releasing this file from my lazy, procrastinating clutches, with the changes I mentioned about. I also cleaned out the stuff arvis posted, but the file looks incredibly dirty and I didn't want to go any further for fear of cleaning out something I shouldn't.

Claimed and dropped.

Arvisrend's picture

Claimed and dropped. Changelog:

- Cleaned out useless scripts and obsolete Necrom LTEXes.

- Given some Uld Vraech / Julan-Shar cells the proper region.

- Replaced some references to unique/scripted objects by harmless ones:
misc_com_metal_plate_03_uni -> misc_com_metal_plate_03
Ex_colony_door03 -> Ex_colony_door03 int
bm_ex_iceberg_collapsed -> T_Glb_TerrIce_IcebergCollaps_01

- T_De_Set_Cart_01    Dunkreath (-29,19)    -236034    157600    897    Some palliative care for this other floaters nearby.

- Terrain_rocks_BM_01    Julan-Shar Region (-26,14)    -206069    116108    1097    casper.

- flora_kreshweed_03    Alt Orethan Region (14,-25)    114853    -201919    316    floaters earthed, but this is RestExt/Mainland border, so can do only so much.

- Terrain_rock_BM_21    Uld Vraech Region (-30,16)    -238801    137427    3453    floaters.

 

Uploading a version before I

MinerMan60101's picture

Uploading a version before I go to sleep for tonight. The edge of the Velothi Mountains exterior cells are now all raised up, and are now continuous with S:HotN's heightmap (which I will merge the new cells into).

Todo before I drop the file: extract the cells I need to merge into Sky_RestExteriors.esp and extract the other wilderness cells to be used for the Orc Switzerland claims.

Dropping. In addition to

MinerMan60101's picture

Dropping. In addition to raising all of the Velothi Mountains border cells' edges, I have bordermatched this with S:HotN's Rest Exteriors file, making it water free from y=6 and north. I also assigned illegal to sleep here on all cities in the heightmap, deleted a stray Solstheim cell as well as a wilderness cell overlapping with the Kartur file.

I uploaded the parts of the landscape that I raised that won't be merged into S:HotN's Rest Exteriors file here for future use to make the Orc Switzerland area heightmap.
 

 

Delete heightmap and more
DELETE from exteriorCells WHERE
region='' AND gridY>-34 AND gridX<-16 AND name='';
UPDATE exteriorCells SET illegalToSleepHere=1 WHERE
name<>'' AND gridY<-31;
DELETE from exteriorCells WHERE
gridX=-26 AND gridY=18 OR
gridX=-15 AND gridY=-8;

Extract heightmap
DELETE from exteriorCells WHERE
region<>'' OR
(region='' AND name<>'') OR
gridY<=-34 OR gridX>=-16

Skyrim_RestExteriors heightmap
DELETE from exteriorCells WHERE
gridY<-6

Orc Switzerland heightmap
DELETE from exteriorCells WHERE
gridY>=-6

Dropping. I merely changed

Atrayonis's picture

Dropping. I merely changed the ocean region assigment, which was still missing. The changes to the Arnesian Jungle and the Salt Marshes had already been done.

Grabbing and dropping. This

MinerMan60101's picture

Grabbing and dropping. This has been bordermatched with TR_Mainland, and I fixed some minor bugs west of Almalexia.

Grabbing and dropping. Moved

MinerMan60101's picture

Grabbing and dropping. Moved Lutemoth Fort to be Septim's Gate Pass, deleted the heightmap for the finished TV claims, and set map markers and illegal to sleep here for the Mudflats settlements.

Esp-QuickEditor Commands:  

MinerMan60101's picture

Esp-QuickEditor Commands:

 

Grabbing and dropping.

MinerMan60101's picture

Grabbing and dropping. Bordermatched with the Lake Andaram section.
Also made some edits to and around Narsis:
Changed Sand to Sand_02
Added a rough draft of a drawbridge across the Thirr
Added road textures between said drawbridge and TV_05.

Grabbing to kill the horribly

MinerMan60101's picture

Grabbing to kill the horribly cobbled together nord bridges near Cormar among other tweaks to Uld Vraech.

Dropping. I also did the

MinerMan60101's picture

Dropping. I also did the following:
cleaned up a claim border near Cormar
fixed the meetup of a road from two different claims
named the cell -24,3 "Kushimmu Camp"
named the cell -36,19 "Hlormaren" and edited the stronghold to be conventional
Changed the texture of the roads in Uld Vraech from BM dirt to BM dirt snow (excluding the Mandul area)
Changed a road south and west of Cormar from BM dirt to BC dirt
Deleted the coastal velothi town, save for the mine, which should be edited further later.

Hlomaseth right? Hlormaren is

Cicero's picture

Hlomaseth right? Hlormaren is the one in the bitter coast on vvardenfell

Will those feet in modern times
Walk on soles that are made in China?