20.02

Error in T_ScGlobal_LoopTR

This script incorrectly assigns the chunk of land between y=31 and y=34 within map 7 as map 3 instead of taking this out of map 6. It's already a problem for Nav Andaram and Aimrah, though I'm not sure if any dialogue there is actually affected.

The changes that should be made are in bold brackets.
 

Exclamation Points with Travel Network Mod

The Fast Travel boater at Seyda Neen (Sentius Veros) that is added by TR_Travels (Core, Preview, and Vvardenfell) is surrounded by 2 missing missing mesh exclamation points. It seems to be his face and torso that are missing. He can still be interacted with.

Mod Order (according to OpenMW):
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Tamriel_Data.esm
TR_Mainland.esm
TR_Mainland_2002_hotfix.esp
TR_Preview.esp
TR_Factions.esp
TR_Travels_(Preview_and_Mainland).esp

Assorted bugs

T_De_SetNecrom_I_Doorjamb_01    Necrom, Tenandus' Rare Books    4224    3648    15808    "caspering doorframe from under"    
TR_m2_Uleni Tenandus00000000    Necrom, Tenandus' Rare Books    4197    4241    15554    "this woman has so many skill books for reading without buying, feels a bit like cheating with all the level ups."    
contain_corpse2000000002    Balvel Ancestral Tomb    662    -388    263    "no creatures in this tomb"    

Unesa Sadrathi has the default *my trade* dialogue for the Herder class

Currently, Unesa Sadrathi, the guar herder/stablewoman outside the main gates to Old Ebonheart, has the default my trade dialogue for the Herder NPC class. Since the class was originally intended to be used only in Ashlander tribes, the dialogue makes constant references to "the tribe" and the Ashlander way of life. This clashes with Unesa's actual place in Old Ebonheart society: a stablewoman in charge of taking care of merchants' and travellers" guars while their owners are in town.

I would suggest adding a custom reply for Unesa's my trade topic.

Wrong-facing door in Neel Gymont's House in Old Ebonheart

The door at the top of the stairs in Neel Gymont's house in Old Ebonheart is opening the wrong way: it opens towards the stairs, which makes it swing into the void above the topmost steps (see attached screenshot)
A potential fix woud be to have the door open "inwards", towards the upstair floor.
--
Interior cell ID : Old Ebonheart, Neel Gymont's Fine Art

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