A few models found in TD_Addon in the modular Hlaalu exterior set have the same issue; the corner edging it appears like two different faces are overlapping causing texture glitches.
The interior cells for Llaram Farm (a manor and a slave shack), located near the mouth of the Pryai River in the Ascadian Bluffs, still have their WIP names (eg TR_AB_Llaram_Farm). Since those are the only interior cells to still have WIP names in the section file, I figured this was an oversight worthy of reporting. Let me know if that's not the case.
Currently, Unesa Sadrathi, the guar herder/stablewoman outside the main gates to Old Ebonheart, has the default my trade dialogue for the Herder NPC class. Since the class was originally intended to be used only in Ashlander tribes, the dialogue makes constant references to "the tribe" and the Ashlander way of life. This clashes with Unesa's actual place in Old Ebonheart society: a stablewoman in charge of taking care of merchants' and travellers" guars while their owners are in town.
I would suggest adding a custom reply for Unesa's my trade topic.
The door at the top of the stairs in Neel Gymont's house in Old Ebonheart is opening the wrong way: it opens towards the stairs, which makes it swing into the void above the topmost steps (see attached screenshot) A potential fix woud be to have the door open "inwards", towards the upstair floor. -- Interior cell ID : Old Ebonheart, Neel Gymont's Fine Art
Apart from the directions to this shrine that are utterly useless (or my navigation skills for that matter). Didn't see any of the landmarks, maybe they got changed over time. Leaving south of Akamora imidiately leads to a forked road. It said keeping the silt strider at right, this suggests road marked 1 in screens. I think I should have been taking the other road. But hey, maybe that's is the thing with a shrine. May Almsivi guide me.
The current main bridge into Bodrem uses a mix of shack poles and cavern platforms across a rock arch, the combinded reference count for this is 90 objects, meanwhile a bridge using Redoran pieces would only need 6 objects (9 adding stairs/pylons at the lower end). Narrativly a Redoran bridge would also make more sense due to Bodrems age, being close to a millenia old.
if player waits in "Tel Muthada, The Note In Your Eye" 24 hours first it will not work until player waits another full 24 hours outside, this is very confusing/blocking IMO, you should just move that
After heading back to Emmurbalpitu and talking to the people in the cave nothing can move forward. Talking to Llorissa she just states "Ill meet you in Emmurbalpitu, you have my word ill be there". The winged twilight just says "lets hear what that fool has too say". Nothing I can do will move the quest forwards. My latest journal entry is Llorissa Faali agreed to return to the shrine to confront her brothers and sisters I should return to the shrine of aizshur shure and let her know of this"