23.10

Rogue vampires shouldn't belong to factions

In vanilla, the only vampires belonging to clan factions are ones from the clans' main lairs. TR should do the same thing - vampires of vanilla clans shouldn't belong to any factions, Orlukh faction should be present only in Anbarsud, and Baluath faction should be restricted to Malawius Camp, Khirakai and individual vampires who move/enable in Ald Balaal.

The tomb entrances on the sides of AT's canton should be replaced with the dedicated Vivec assets

There are dedicated entrances that are supposed to be used on the sides of cantons (ex_vivec_ent_**) that fit a whole lot better than the tomb ones, yet AT still uses the latter for some reason

leveled list loot selection is bad + lack of generalized loot chests for int devs

Many treasure chests used by int devs have static loot, or have pretty boring loot overall. There should be a few chests with randomized item types and value levels that can be placed.

This is a good opportunity to add in more TR-specific items without needing to be hand-placed.

Vunal's Armor redo

Change to light chitin

Rename to Ancient Baalvayn armor

Increase its price and AR

Revise the existing parts and add missing ones. The idea is that all parts should be available even if you fail the Baluath questline, and that certain buffs and debuffs for different parts can compensate each other and create different combinations.

Mismatched ownership in Bal Gernak's Manor in Llothanis

Grimdil (TR_m1_Grimdil) in Bal Gernak's Manor in Llothanis is missing some wares that he's meant to sell, as Yimanalor (TR_m1_Yimanalor) in the neighboring room owns most of the items on Grimdil's bookshelf and table. These include soul gems and enchanted items that Yimanalor can't sell, being an alchemist.

Also, there's also an egregious floating lantern on top of Grimdil's wardrobe.

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