Welcome to Tamriel Rebuilt !

Tamriel Rebuilt is a modding project that adds Morrowind's mainland to The Elder Scrolls III: Morrowind for you to explore. We follow Bethesda Softworks' original lore and creative vision so that you never lose the sense of a coherent game world. 

To date, about half of the mainland is playable, with additional in-progress work available for preview. Seek out exciting new adventures in the Telvanni east, the Indoril heartland, and the contentious Aanthirin region. Download Tamriel Rebuilt here

Our team of artists, modders, and writers is passionate about expanding Morrowind into a whole province, complete with diverse new landscapes, cities, stories, and hidden secrets. Though the project is over two decades old, work continues with people like you joining periodically. You can help us reach our goal by becoming a developer today, no experience required. 

Also check out Project Tamriel, our sister project. Through shared assets and lore, we are coordinating the (re)building of much more than Morrowind alone. 

Tamriel Rebuilt - 25.05 Release

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Tamriel Rebuilt, the Elder Scrolls III: Morrowind modding project, is proud to release our largest expansion yet, Grasping Fortune.

This expansion centers on the Hlaalu capital of Narsis, a nexus of immense wealth and cruel injustice. Surrounding the city is the vast and dangerous hinterland of Shipal-Shin, whereas a number of Hlaalu and Redoran towns dot the shores of the Thirr river in the Coronati Basin region downstream of Narsis.

Will you cozy up to the obscenely wealthy Hlaalu merchants, try to soothe the downtrodden as a Temple servant, or chase illicit coin as a member of the Ja-Natta Syndicate? There are a few ways we can do this, and the choice is yours.

Download Tamriel Rebuilt 25.05.9: Main Mirror | Morrowind NexusMorrowind Modding Hall

The newly released areas of the Morrowind mainland. Top-left: Map of the Morrowind mainland with new areas added in this expansion in white, all of currently playable Morrowind in light gray, and in-development lands in dark gray. Top-right: new islands in the northern Sea of Ghosts. Bottom: main expansion area in the south of Morrowind.

What’s New?

In short:

Grasping Fortune Release Date and Changelog


Coming on May 1st this year is Grasping Fortune, the biggest expansion from Tamriel Rebuilt ever. The expansion centers on the opulent Hlaalu capital of Narsis, Morrowind’s second biggest city and a contender for the largest fully realized, custom-made city in an Elder Scrolls game ever.

Our team of volunteers have been steadily toiling away on Grasping Fortune since 2018, but now the home stretch is at hand – playtesting and bugfixing is going at full speed.

In order to let you in on what will be arriving in your plugin list very soon, take a look below at our preliminary patchnotes. And if you haven’t seen them yet, check out the teaser trailers we’ve been releasing on Youtube over the past month.

 

March 2025 Art & Assets Update: Creatures

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Tamriel Rebuilt is a giant community modding project more than two decades in the making that aims to finish where TES III: Morrowind left off – by adding the mainland of the Morrowind province around the vanilla game’s island of Vvardenfell. The mod is released in episodic fashion, and you can already download and enjoy more than half of the province’s mainland, complete with cities, dungeons, friends and enemies and more quests than are in the base game and its expansions.

It’s been a few months since our last expansion, Firemoth Rekindled, and about time to kick life back into this little ol’ front page. Rest assured, work on Tamriel Rebuilt continues apace, including on Grasping Fortune, our next major content expansion that will bring you the metropolis of Narsis.

To demonstrate this, we will sneak a peek at the art and assets that our 2D, 3D, and sound artists have been working on since the last tally, all the way back in December 2023. As the amount of progress in the past year-and-a-bit is way too much to fit neatly into a single newsletter (despite yours truly trying his best in the last level and quest design teaser), we will instead try to break it down into a series of thematic posts, which we hope to publish through the coming weeks.

This one focuses on creature and NPC assets of all sorts, many of which you may already have seen if you’ve played our latest expansion. While terrain assets, flora, architecture, and clutter items make up the framing of the game world, it is really the NPCs and creatures that are center stage during gameplay. As such, each new creature or NPC face contributes a lot more than its weight in the diversity that a player experiences.

Deep underneath Necrom. Creature asset by Kinezis and GrumblingVomit.

Tamriel Rebuilt - 24.12 Release

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Tamriel Rebuilt, the Elder Scrolls III: Morrowind modding project, is proud to release the mini-expansion Firemoth Rekindled. This update is meant to accompany the huge new mod Project Cyrodiil: Abecean Shores, just released by our friends at Project Tamriel.

In Firemoth Rekindled, re-conquer Bethesda’s original Siege at Firemoth, now entirely revamped and expanded by our team, and rekindle the Imperial Legion’s watch over the Inner Sea as you rebuild the ransacked fortress. Additionally, 50 new quests have been added all across Morrowind’s mainland. Experience the conclusion to our Telvanni questline, a melancholy epilogue to Morrowind’s main quest, and much more.

Download Tamriel Rebuilt 24.12: Main Mirror | Morrowind Nexus | Morrowind Modding Hall

Reminder: Do not load Siege at Firemoth.esp together with Tamriel Rebuilt if you want to play our version of Firemoth. That will cause conflicts. If you instead want the vanilla version of Firemoth, you must load the separately downloaded plugin TR_Firemoth_remover.esp after Siege at Firemoth.esp.

The lich awaits you on Firemoth.

For decades now, the dread lich Grurn has ruled the fortress of Firemoth unopposed with an army of foul undead, besmirching the honor of the Empire and defiling one of the Legion’s holy relics, the Ward of Akavir. Now, as dark clouds gather over Vvardenfell, Lord General Caecalia Victrix in Old Ebonheart is seeking to reclaim the fortress and secure the Empire’s flank in the province. A strike team of renowned adventurers is being assembled in Seyda Neen – join them and reclaim the Legion’s honor. Should you succeed in this task, a high-ranking Imperial Legion player may even find themselves the commandant of Firemoth with the duty to rebuild it into a center of Imperial strength.

The newly revamped Firemoth landmass.

September 2024 Progress Update

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Tamriel Rebuilt is a massive community mod for TES III: Morrowind that adds the mainland of the Morrowind province to the game world (Bethesda only included the island of Vvardenfell in the original game). The mod is released as a series of expansions that seamlessly integrate with the original game, each adding a new area of the mainland fully developed with interior locations, NPCs, dialogue, and quests. Players can already download and play an area twice the size of the original game and containing north of 600 quests – substantially more than the original game and its expansions combined.

This newsletter tallies our progress on the implementation of the Morrowind game world over this past year, since the last similar newsletter in July 2023.

2023 and 2024 have been busy years, two of many good ones we’ve had in this decade. The organization appears strong and the pool of volunteers shows no signs of drying up, despite the considerable age of the game. This is aided by our ever-improving documentation and the recent advancements in tooling for TES III modmakers, which makes Morrowind modmaking, already famously easy to pick up, more convenient than ever.

The scale of what Tamriel Rebuilt is attempting to do is demonstrated by the more than 700 “claims” that received updates since the last tally in July 2023 – claims being our formal divisions of work, each intended to be tackled by a single “claimant.” If you keep in mind that each claim typically requires a couple to dozens of hours of volunteer work for the developer responsible – or, in some cases, hundreds – you can start to gain an appreciation of how much it takes to make the Morrowind mainland come to life.

The Clambering Moor region, i.e. Tamriel Rebuilt returns to House Redoran lands. Gif by LogansGun.

Development Roadmap April 2024

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Tamriel Rebuilt is a massive mod for TES III: Morrowind, which adds the missing mainland of the Morrowind province to the game world. You can download it here.

Greetings! In the last update we covered everything that you can expect from our next upcoming expansion, Grasping Fortune. But Morrowind is a massive province and Tamriel Rebuilt is developing on many fronts in parallel. The last time that we went over our full plans for the future – our development roadmap – was in late 2021. Hence, it’s high time we update you with how those plans have changed and give you a high-level overview of each of the new and exciting expansions that we’re currently tackling.

Remember, Tamriel Rebuilt is developed as a series of episodic releases or expansions, with new chunks of Morrowind’s mainland released every year (aspirationally, at least). Whenever an expansion is released, the new areas come with the full complement of interior locations, characters, and quests, all seamlessly tying into the base game and the prior expansions.

A map of all prior and currently in-development Tamriel Rebuilt expansions.

In order for all this to work, teams focusing on different fields of mod development are chipping away at different parts of the province. Asset developers bring the work of our concept artists to life, creating the 3D assets that our level designers need. Only once the asset palette for a new region is more-or-less finished, can exterior level designers create a new area of the overworld. Once that is done, a drove of interior level designers descends to fill out the (sometimes) hundreds of highly detailed interior locations – buildings, caves, dungeons – that each expansion needs. And only once the latter work is winding down can quest developers fill the lands with hundreds more memorable characters and quests.

Below, we will walk you through the different expansions we are currently working on, roughly in the order that we expect them to be released. All of this is, obviously, highly tentative and subject to change at any time. Furthermore, no dates are offered, as everything here is done by volunteer effort, the ebbs and floods of which are infamously hard to predict.

Grasping Fortune Teaser

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Tamriel Rebuilt is a massive community modding project more than 22 years in the making that aims to expand the game world of TES III: Morrowind by adding the missing mainland of the province. The mod is released sequentially as a series of fully realized expansions that add new landmass along with all interior locations, NPCs, dialogue, and tons of quests. Players can already download and play a completed landmass that comprises about half of the Morrowind mainland, including hundreds of interiors, NPCs, thousands of lines of dialogue, and more than 600 quests – much more than the original game and expansions combined.

Having given you time to digest the Andaram expansion that came our last October, it’s time to tease you with what we are up to next: introducing Grasping Fortune. This massive expansion will extend the available mainland all the way to Morrowind’s southwestern border with Cyrodiil and will bring you Narsis, the capital of House Hlaalu and one of Morrowind's prime cities.

A map of the playable area to be added in Grasping Fortune. Colors correspond to different regions: blue for Aanthirin, mauve for Othreleth Woods, yellow for Coronati Basin, and tan for Shipal-Shin. The inset on the top left shows the location on a map of all of Morrowind.

This one will be among the largest and most content-rich expansions we will have attempted, but the good news is that the pace of development on this has been quite fast. To see what you have coming your way, read on.

Narsis

The highlight of this expansion is surely Narsis – the second-biggest city in Morrowind and possibly the richest, sprawling across a mesa on the upper Thirr, where the great river first becomes navigable.

Narsis has long been a bit of a holy grail for Tamriel Rebuilt, ever since Prometheus, a talented early level designer, first designed a monumental iteration of it in 2004. Beset by technical and conceptual issues, the city has been remade three times over the course of two decades, but is now finally well on its way to release.

December 2023 Art & Assets Update

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Tamriel Rebuilt is a large community modding project that aims to add the missing mainland of the Morrowind province to TES III: Morrowind. The mod is developed and released as a series of fully realized expansions that are seamlessly integrated into the vanilla Morrowind worldspace and with each other. Currently, players can download and enjoy roughly half of the mainland, which comes fully equipped with thousands of interior locations, NPCs, dialogue, and more than 600 added quests – many more than the original game and expansions combined.

Happy holidays, readers! Despite the release of our last expansion, Andaram, only a short while ago, progress on new expansions to the Morrowind mainland is ongoing, as those following the much-more-frequently-updated #progress-updates channel on our Discord server well know.

Now, as the year is drawing to a close, it is high time we update you on what our prolific artists and asset developers have been doing for most of this year. We last tallied this progress in early March, so we will be covering almost a years worth of assets progress – prepare for a long read. Some brief highlights of what that includes:

  • Reams of new concept art on the Mournhold and Velothis districts, and on innumerable other topics.
  • An entire new, alien culture for the Dreugh including eerie citadels, new enemies, and innumerable clutter items.
  • Tons of new ships from all across Tamriel to fill our harbors with.
  • An entire new architecture set modeled on the Old Mournhold ruins.
  • Lots of progress on assets needed for Indoril region overhauls, most especially in the Mephalan Vales region.
  • Many new armors, creatures, clutter sets, and more.

The below post will walk you through the fruits of what are essentially the first two legs of our development pipeline – conceptualization and asset creation. Only when concepts are set in stone and unique assets created can new regions and cultures be called to life by our level and quest designers.

Tamriel Rebuilt - 23.10 Release

Dive into Andaram, the 7th expansion from The Elder Scrolls III: Morrowind modding project Tamriel Rebuilt that aims to add the mainland of Morrowind to the original game. The expansion is centered on the middle Thirr River, and the dark secrets which lie under its waters.

Download Tamriel Rebuilt 23.10Main Mirror | Morrowind Nexus | Morrowind Modding Hall [pending]

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  • MD5: ffd016bb0e8ee2b969682d4350a15167


The newly released area of the mod is highlighted. Blue overlay marks the Aanthirin region, yellow is the Coronati Basin, and mauve is the Othreleth Woods.

The villainous Camonna Tong rules the port town of Hlan Oek while its Hlaalu governor has his mind on other matters. The great Temple city of Almas Thirr, first released in 2019’s Aanthirin release, has been expanded and updated and is now open to Imperial influence from the Fighters, Mages, and Thieves Guilds. Even the sleepy fishing village of Idathren has secrets to uncover. Meanwhile, the Dreugh Queen Paruddma broods in her Citadel deep beneath Lake Andaram’s placid waters.


Left to right: the new town of Hlan Oek, the revamped Almas Thirr temple-city, and the small Hlaalu Ferry on the south bank of Lake Andaram. See more on the website gallery.

July 2023 Progress Update

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Tamriel Rebuilt is a massive community modding project for TES III: Morrowind that adds the mainland of the province to the original game, aiming to quadruple the size of the game world. The mod is developed and released as a series of fully realized expansions that seamlessly integrate sections of new land into the rest of the game world. Many such expansions have been released in the more than two decades that the mod has been in development; hence, players can already download and enjoy a landmass twice the size of the original game with thousands of interiors and NPCs complete with dialogue, and more than 500 new quests.

It has been quite a while since the last implementation progress update – all the way since October 2022, just prior to the release of our double expansions, Dominions of Dust and Embers of Empire. Those who read our previous teaser on the upcoming Andaram expansion will know that Tamriel Rebuilt development has been progressing at rapid pace since then.

This post will cover most of what the implementation team – that is, exterior and interior level designers and quest developers – has been doing in the past nine months (asset development has a separate progress report). For a Too Long; Didn’t Read edition:

  • release of Dominions of Dust and Embers of Empire expansions (duh)
  • completion of more than a hundred new quests for the Andaram expansion
  • a major expansion and update to Almas Thirr’s exterior, interiors, and quests
  • interior work on the Narsis expansion is close to conclusion, and the first quests are now being worked on
  • several exterior claims of the new Sundered Scar and all the interiors of the remade town of Darvonis are now finished
  • the first exteriors for the Othreleth Woods expansions are finished, and interior development has begun
  • the Tamriel Rebuilt version of the island of Firemoth is very close to being finalized, and a few new islands have been created on the fringes of Morrowind

Read on for a more detailed breakdown of this progress, divided between the different expansions which we mean to release in succession.

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