Rewrite of the White Book of 3E 426 to replace the old-TR Indoril councilors with the ones from the new proposal and possibly include new council affairs related to the current planning.
T_De_SetInd_X_Tent_01 needs a closed version. There is already a cloth door rolled up; it just needs to be unrolled. This will also need an interior created. This asset will help with making markets without bogging down exterior cells.
TR_SS05_Ald Verya Indoril ruin of three separate buildings. Occupied as a Velothi bandit base. Lower building: Quarters of 3 bandits, 1-2 in the ext. Include bedrolls, a firepit using old furniture, and a few keepsakes from marauding the wastes. Upper Cone: Illicit storage of the gang. Include locked/blockaded pen holding slaves & stolen/smuggled goods. Hosts a guard bandit. Upper building: Quarters of the 2 bandit leaders, partners. Include a double bed & some nicer robbed goods.
TR_SS05_Kundashamshi Mine Medium sized glass mine. 90% depleted, the mine is mostly being used to quarry volcanic rock which fetches a more paltry sum to the profitable glass of yore. Include a few hammocks for miners, and a guard station/foreman’s office. The infrastructure should seem dated & somewhat dilapidated, but not decrepit. Include volcanic elements, but no ruination due to this.
Medium sized glass mine that is still actively being mined. Include some small areas near the entry for worker and guard quarters. Protected by Indoril Guards. Include volcanic features such as steam vents.