TR_Veranis_MT Morag Tong Guild Hall of Veranis. Include a reception area near entry for facilitating writs. In a side room include a tiny storage space. In another, include a table with two chairs that allows for more intimate conversation when required. In the basement include a hall with dining tables, a bunkroom, a training area that also includes an Assassin service NPC who sellsthieves’ tools. Include a private bedroom for the Monk Master. Include red-lighting; avoid overly macabre details, lean more to a “Monk Assassin” type vibe.
Ald Iuval is a Redoran town, deep within Hlaalu territory. So some twist on Duty, Honor and Lies would be nice.
You'd be tasked with investigation. A writ that got stolen from a Morag Tong member. Without it they cannot honorably execute their target. Initially you'd be explore the situation, rumors and dialogue would hint that targeted Redoran is one with a strong self of Justice. Who would remove him by hiding the writ is a mystery, as he is a prominent member of the city.
TR_Nanaav_2 Morag Tong guildhall for the Nanaav chapter. Include a reception area, a bedroom for the master at the top of the tower, a training area, and a small merchant area for assassin related goods. Use standard red lighting throughout.
Base of the Morag Tong in Kragenmoor. Include a lobby area with reception and some tables and a desk for organisational matters. Include a private bedroom for the Master in the top floor. In the basement, include a hangout for Morag Tong members including a training section & bunks. Include a small set-up for an assassin service merchant.
The Kragenmoor Morag Tong does not hold a monopoly on assassinations in Kragenmoor, for Western influence has brought with it a Dark Brotherhood cell.
TR_Andrethis_32 - Morag Tong Guildhall Regional Morag Tong, with training rooms, accommodations for guild members, a spooky main hall, and a place for the master. Furniture: de_m Shell: T_De_SetHla_X_Building_18