Common Interior Making Mistakes.

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Fürst Thal's picture
Fürst Thal
Senior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
Joined:
2018-01-22 22:14
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5 days 9 hours ago

WIP

List of common mistakes done when making interiors:
 

 

Weapons and Armor:
Always check them. Most of the float at one point by default.

Statics:
misc_com_wood_knife: This floods by standard. Notice the wooden part of it. While one part of it will touch the surface when using "f" the other will not.

Tile-Sets:
Moldcave: Is supposed to be stone, so don't let anything bleed with the ground, wall or roof.
Stuff with planks: Most of the time the plank are always uneven, be aware of that.
Ashlander Yurts: Ground  is non-flat.

Kevaar's picture
Kevaar
Lead DeveloperDeveloperQuest DeveloperReviewer
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2016-01-19 19:35
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4 days 13 hours ago

non-flat ground in ashlander yurts

Rot's picture
Rot
Lead DeveloperDeveloperQuest Developer
Joined:
2014-03-16 17:45
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15 min 20 sec ago

Same as all claim types, not loading the file in the game and everything that ensues
working with a wrong impression of player scale
places blocked by collision, improvised stairs or uneven ground that need invisible walls added
flickering where meshes overlap that can only be seen by moving at a distance in the game
weird light effects, lack of ambient sound activators...