Hello there! I am again write, sorry for my English)
I think presence of gamble and board games can add some atmospheric and realism.
Gamble and board games may mention at dialogs; playing boards, figurines, cards may locate at inns, houses.
There may be three types of games:
- Danmeric – common, simple, popular with peasants game with aslender roots.
- Dwemeric – game with dwemer root, which trifle remind our chess (if you want I can write more detail later, how will be allow to look that game); tactic and popular game with mages and scientists.
- Indoril – new and trendy game with Indoril nobility; game, which look like cards with ironic smoldering about others Great Houses of Morrowind.
What are you think about it? Does it make sense to realize it someday?
2016-01-19 19:35
1 year 11 months ago
I like this idea. I used to love the Acromage mini-game in Might and Magic 7, which was basically a tiny Magic the Gathering game in an RPG you could play at the local taverns for cash. Coding for something like that might be difficult if not impossible in Morrowind's engine, though.
2016-07-17 23:24
2 months 2 weeks ago
If I understand correctly, OP is talking about just having clutter assets that would add some life to the world. Of course, if we wanted to have rules we absolutely could, but it's not necessary. The perfect example of this is the Royal Game of Ur which was released last year (or thereabouts). Speaking of which OP, you should grab that mod if you’re interested in this kind of thing.
2018-04-17 00:38
4 weeks 1 day ago
Right, I meant mini-games can be static assets for add some life to the world. I think I will be able to present the concept art during the two weeks. If you like it, I will try to make models at 3D Max. Honestly, I dont know spesific of moddeling for Morrowind, and I have never texturing prctice.
2018-04-17 00:38
4 weeks 1 day ago
I decide, that I will be upload pictures as soon as they are done.
Indoril card game
There are five types of cards, each type accords to a Great House of Morrowind (Indoril - lime grenn; Hlaly - orange; Redoran - grey maybe; Telvanni - green; Dres - blue).
Objective: to assemble the entire pack of representatives of one House.
For indoril noblemans are conidered to be prestigious to assemble the entire pack of Indoril House (unspoken rule).
You will see while ready only one indoril card. It called Bartnik (i dont know how at English call, the one who's collect nectar and honey).
What do you think about card design?
Is it nessesary to make other houses are caricatured? Is it save more serious design how for the submitted card?
Do you have any ideas who else should be pictured at cards? Do you have any cooments at all?
2016-07-17 23:24
2 months 2 weeks ago
Ooh, I like this. Maybe the colors will have to be muted a bit, so they aren’t so bright in-game, but I do like the art and I think it fits well. I think the Indoril would have an Ordinator on one card, and probably a noble deep in prayer. Almost certainly a gardener (since the Indoril consider the world like a garden). Maybe even Saint Nerevar himself, if the cards are ranked, since they consider themselves the House if the Hortator.
I’m sure other people will have ideas as well.
2018-04-17 00:38
4 weeks 1 day ago
Thanks for the idea with gardener! I planning to add domestic situations and characters in them. Immediately, come up with the idea – gardener chopping weeds to open a site for a beautiful flower.
Look forward to ideas for other people.
2016-07-17 23:24
2 months 2 weeks ago
I think that’s a great idea. If there’s any way you can subtly imply that the flower is a metaphor for Morrowind itself, then it would be absolutely perfect.
2018-04-17 00:38
4 weeks 1 day ago
Flower have three petals. At one petal ligths sun - it is Almalexia; in one petal falls shadow - it is Sota Sil; and one at middle - Vivek.
2015-08-10 20:50
1 week 4 days ago
The art is excellent. While the colours could be a bit muted, I'd try them in-game before changing them.
I don't think Indoril should intentionally ridicule the other houses, but I do think the designs could show a certain bias; Hlaalu might be shown as completely obsessed with money, with coins drawn on all of their cards no matter the figure portrayed, (perhaps contrasting with the triangles you have on the Indoril card), Telvanni could be warped hellish monsters rather than recognizable as Dunmer, Dres might be portrayed as somewhat savage and uncivilized, Redoran would probably get off rather well, but might perhaps be portrayed as a horde rather than individuals. Just some ideas.
As far as the translation of Bartnik is concerned, most English words incorporate 'bee' in some way which doesn't work too well, but while somewhat dull 'honey farmer' would work.
2018-04-17 00:38
4 weeks 1 day ago
Thanks for the ideas. I will image the center theme of Hlaaly – theme of money and gombeen; theme of Dres – barbarism, radical traditionalism. But I don’t understand why Telvanni could be warped hellish monsters rather than recognizable as Dunmer?
I have been a small amount of time in the lands of Tellvanni. Could you describe in more detail about Telvanni?
2015-08-10 20:50
1 week 4 days ago
Here is some Morrowind concept art of the Telvanni:
![](https://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p30.jpg)
It was probably not implemented due to engine limitations, but it seems like in the original concept of the Telvanni, they became so altered with their powerful magic and inflated lifespans so as to become physically monstrous. While TR has not implemented them as such, we do plan to revisit the region after finishing the rest of the province. (Though a naturally distant and vague prospect).
But aside from their possible physical form, to the Indoril the Telvanni are heretics who practice dreadful magic and ignore the wisdom of the Tribunal and the Indoril themselves, dealing with Daedra, probably desecrating corpses, that kind of thing. As a result, to the Indoril the Telvanni may not seem entirely human.
2018-04-17 00:38
4 weeks 1 day ago
I bit mute cards later. It is ready second card. Card with honey worker has changed a little bit.
For the first time, I am planning to make 2 cards on each Great House.
Next, I will try to make card of Dres House. First idea – a priest is sacrificing young guar for ritual.
2014-01-08 21:55
1 day 8 hours ago
the design of these cards is really, really good! can't wait to see what else you'll create!
maybe instead of using paper these "cards" could be ceramic?
2018-04-17 00:38
4 weeks 1 day ago
I thought about it) Later I try to make cermic style and worn out paper style. Better appearance style will be main.
2018-04-17 00:38
4 weeks 1 day ago
New version of the cards
2018-04-17 00:38
4 weeks 1 day ago
Hlaalu cards
2018-04-17 00:38
4 weeks 1 day ago
Current result
2018-04-17 00:38
4 weeks 1 day ago
Load to review. The cards have disaturated a little bit. Add scratches. You can find cards at Census Office in the Seyda Ninn.
2018-04-17 00:38
4 weeks 1 day ago
q
2018-04-17 00:38
4 weeks 1 day ago
Little fix
2018-04-17 00:38
4 weeks 1 day ago
Here are my general and "raw" textures files
2021-02-24 19:11
2 years 4 months ago
I have always thought of the dunmer as Go players. Perhaps it could have a dwemeric origin. Maybe the imperials could play Western Chess and the nords Hnefatafl.
2024-07-01 23:45
1 week 6 days ago
Holy hell, I'm not sure what the usage of those cards is, but collecting them throughout the game is just fantastic. They look awesome and I like how they amplify the atmosphere of each house. And the fact they are made on those thick ceramic plates / clay tablets / bonemold material is just *chef's kiss*.
2024-08-29 20:02
1 day 9 hours ago
I know it's been a while, but I get the appeal of combining gambling with board games—it's like mixing two of the best worlds!