this is Atahualpa from the OpenMW forums writing. I recently took over WeirdSexy’s job of producing our release videos. We have just released version 0.39.0 of our open source engine, and I wanted to seize the chance to promote OpenMW a bit more. I’ll quote the release announcement in the follow-up post.
Most of you should be familiar with our project but I created that thread just to stay in contact with your great venture which aims at implementing the parts of Morrowind Bethesda bilked us of. We already had a thread at your old forums but that seems to be burried in your archives (http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23462). Thus the revival!
Just in case you don’t know about OpenMW:
OpenMW is an open source reimplementation of Bethesda’s RPG-classic The Elder Scrolls III: Morrowind. Our goals are to provide a modern, maintainable and freely accessible engine to play Morrowind natively on Windows, Linux and MacOS X, while at first recreating the vanilla engine without its bugs, probably adding some minor features, and later extending our engine to allow modders to adjust every single piece of the game to their needs. OpenMW will be compatible with all mods made for Morrowind, on condition that they don’t rely onthird-party software like, for example, MGE / MGE XE.
OpenMW is also suitable for creating whole new games using our engine. We provide a home-brew editor, OpenMW-CS, which will be easy to use as well as highly customisable, and should allow modders to do whatever they could with the original Construction Set – and even more!
So far we are nearly feature-complete on the engine’s side, mainly fixing bugs and implementing new features in OpenMW-CS. Every quest in Morrowind itself should be playable by now, without ever running into a game-breaking bug.
Check out our homepage for more information, ask your questions in our forums, consult our Wiki if you’ve problems, or update our bugtracker if you’ve encountered an issue:
In this thread, we can discuss your opinion on OpenMW, your experiences with our engine, and – most important – possible cooperation between our projects. Honestly, I didn’t try to install Tamriel Rebuilt on top of my OpenMW setup, so I’d like to hear if any of you succeeded in this. I wrote this on our forums a while ago: I’d really like to “advertise” your project in one of the upcoming OpenMW videos. Maybe showcasing some new places or flying over Morrowind with your land mass added.
You could benefit from OpenMW’s development in form of OpenMW-CS. We recently made some big steps forward in terms of functionality of our editor, and a possible future switch to our engine would also help us to legitimate our status as “the” alternative to Bethesda’s engine. Apart from that, we are always in bad need of testers for both our engine as well as our editor. So if you’d consider to test your mod using OpenMW and simultaneously tinker with OpenMW-CS, that would be awesome!
Let me know what you think. I really don’t want to put any pressure on you – we are all spending our time on these projects at a voluntary basis.
Best regards, also on behalf of the OpenMW team,