TR_Mainland

Version: 

Active: 

Currently in development

Checked out: 

No

Description

This is the claim used to make edits and fixes to TR_Mainland. Do not make changes arbitarily.
TR_Mainland should not break compatibility unless it is structurally necessary. This means do not change the IDs of anything that was released in a TR_Mainland.esm unless strictly necessary.

 

Workflow

TR_Mainland is the esm which contains the “finished” parts of Tamriel Rebuilt. Save major restructuring, the landmass contained within is supposed to be fully interiorised, npced, quested, and cleaned.
(see editing guidelines)

Uploaded here is only the esp. Make sure to redate the .esp to 01/01/2012 18:00:00 with WryeMash so that it loads before other plugins that rely on it. Remember to load this when doing edits to the section files.

This file must be loaded with the latest Data Addon.

Development Plan

Quests and dialogue refinement. Veloth's Path could be widened if desired, and its texture changed to the one used west of Alt Orethan.
Gnomey can be asked for details, if an implementation is desired and looking at those areas don't make clear what is required.

Various works of touching up existing content, such as exterior reworks, giving the IAS members their faction assignment, and the like, should be kept an eye on.

Additionally, medium-term, the cliffs should be replaced with our newer meshes.

Link to previous Mainland release

Make sure you have the newest Tamriel Data (v8) for 21.01 and the newest Data Addon from Github.

Merged Bugfixes: 

Merged Claims: 

Comments

Dropping: - Ebon Tower is now

Cicero's picture

Dropping:

- Ebon Tower is now one mesh
- Oran Manor Atrium has been decluttered to increase visability 
- Tur Julan doors are replaced
- Tur Julan platforms have rails now so that people don't fall off when exiting the top towers (these things are quite silly so this helps out a lot)
- Summerset mission in Ebon tower NPC's all are using the new Altmeri glass armour now 
- a little more decluttering where I noticed it could be done without much effort
- Khalaan Manor of the lords now has the stairs replaced by the dedicated asset

You won't win
With your standards so high
And your spirits so low

Dropped and removed edits to

Atrayonis's picture

Dropped and removed edits to the banking topics.

  1. Some of these made no sense (like reverting the money checks for deposit and withdraw funds),
  2. The banking topics are held in Tamriel_Data, not TR_Mainland and they should not be edited here.

Dropping -Added Divine

Charger24's picture

Dropping
-Added Divine Intervention for sale from TR_m3_Orelle Faugard and TR_m3_Felmo Ilveroth in the Grand Chapel of Talos (latter is faction locked, former is not - same deal as Ebonheart)
-Made TR_m3_Orelle Faugard a trainer (healer)
-Made TR_m3_Saturius in Julianos' tower a spell merchant and trainer
-Applied ownership to containers outside IAS museum
-TR_m3_Turunstrid now references Karthwasten, not Rorikstead, as the source of her flour
-TR_m3_Hirurgus now owns the items in his sewer home. Also gave him shoes.
-Gave shoes to TR_m3_q_Astien_Lothaire

Dropped: - Replaced the

Cicero's picture

Dropped:

- Replaced the khalaan sky script with Why's script.
- Felmva Mothandil no longer setfight100 after speaking to her.
- Manor of the Lords is set to Illegal to Sleep again.

You won't win
With your standards so high
And your spirits so low

- Added T_De_FurnM_Bed_S_01

Ragox's picture

- Added T_De_FurnM_Bed_S_01 to Alt Bosara, Atherios Adirion: Weaponsmith
- Added T_De_FurnM_Bar to Alt Bosara, Atherios Adirion: Weaponsmith
- Added T_MwDe_Var_Cr to Alt Bosara, Atherios Adirion: Weaponsmith
- Added T_MwDe_Var_Cr to Port Telvannis, Sendal Tithres: Weaponsmith
- Added T_MwDe_Var_Cr to Port Telvannis, Deram Drelas: Armorer
- Added T_MwDe_Var_Cr to Tel Ouada, Llerar Arantamo: Armorer
- Added T_MwDe_Var_Cr to Sailen, Fothas Bradyn: Smith
- Added T_MwDe_Var_Cr to Seitur, Manus: Trader
- Added T_MwDe_Var_Cr to Vhul, Adosl Drinith: Smith
- Added T_MwImp_Var_Cr to Old Ebonheart, Eurilon: Weaponsmith

Dropping - replaced bar

Charger24's picture

Dropping
- replaced bar pieces in OE Briricca Bank with rich variant, and set vault locks to 100 instead of 90.
- replaced shelves in OE Barristers Guild with rich variant
- replaced Akaviri shield in Anjzhirra's Rare Goods with a Breton buckler shield (variant unique in TR, so still rare)
- Made Cellitara and Valkreia Krex in OE MG trainers
- Made Marsh-Demon-At-Her-Elbow in OE Barristers Guild a trainer
- Made Mashag gro-Agum and Ophelie Vilifiene in OE FG trainers
- Removed rare book Chimarvamidium from the OE IAS basement (there is another on the top floor) and from the random house it was in in Marog. Replaced the latter with the much more common Chronicles of Nchuleft.
- Removed rare book The Dragon Break Re-Examined from Cervius Veris' shop in Helnim.
- added filtering to prevent Ashlanders from relaying a "Lake Andaram" topic, per Dillonn

Plus a couple of dialogue edits:

 

Topic Andothren
"Andothren is the main port of House Hlaalu on the Inner Sea. The ancient lighthouse there has been in continuous use throughout the centuries. Whether you're looking for merchants, services, or the Imperial guilds, the city has everything for you."
-> "Andothren is the main port of House Hlaalu on the Inner Sea and a thriving center of trade. It is the seat of the Hlaalu councilor Tholer Andas, one of the wealthiest and most powerful mer this side of the Thirr. (2x)

"Can you believe the city above was once a bastion of Dunmer culture? There were Temple shrines, Tong halls and lordly gardens. Then, some four hundred years ago, the Empire came... and the proud members of House Indoril refused to surrender and put the city to the torch and died martyrs."
-> "Can you believe the city above was once a bastion of Dunmer culture? There were Temple shrines, Tong halls and lordly gardens. Then, some four hundred years ago, the Empire came... and the proud members of House Indoril refused to surrender. They put the city to the torch, and died martyrs."

Topic Old Ebonheart
"You're in the sewers, the massive gutter of an undercity, which runs underneath Old Ebonheart. This is the true face of our city, which the fancy townspeople on the surface like to pretend doesn't exist. Or worse yet--would like to see eradicated. But here we are. Thieves and beggars, the downtrodden and the ostracized. For the folk living down here surviving is a form of resistance."
-> "You're in the sewers, the massive gutter of an undercity which runs underneath Old Ebonheart. This is the true face of our city, the one the fancy townspeople on the surface like to pretend doesn't exist. Or worse yet, would like to see eradicated. But here we are. Thieves and beggars, the downtrodden and the ostracized. For the folk living down here, surviving is a form of resistance."

"This city once belonged to House Indoril. Some of my kinsmen still reminisce about the past with great longing. I wonder if they have forgotten how tragically the Indoril rule of Old Ebonheart ended! The proud lords rather saw their city burn than to surrender it to Tiber Septim's men."
-> "This city once belonged to House Indoril. Some of my kinsmen still reminisce about the past with great longing. I wonder if they have forgotten how tragically Indoril rule of Old Ebonheart ended! The proud lords preferred to see their city burn than to surrender it to Tiber Septim's men." (also edited variant version)

"In the First Era the city was ruled by the ancient House Raathim, but after the rise of the Tribunal the city became part of the domain of House Indoril. During Tiber Septim's campaign in Morrowind the fanatic Indoril nobles, facing certain defeat, chose to burn the city to the ground--and themselves with it--rather than surrendering it to the Empire. The city was rebuilt in the Colovian style and a great citadel was constructed, to control the route between Vivec and Almalexia."
-> "In the First Era, the city was ruled by the ancient House Raathim, but after the rise of the Tribunal, the city became part of the domain of House Indoril. During Tiber Septim's campaign in Morrowind, the fanatic Indoril nobles, facing certain defeat, chose to burn the city to the ground--and themselves with it--rather than surrender to the Empire. The city was rebuilt in the Western style and a great citadel was constructed to control the route between Vivec and Almalexia."

"Old Ebonheart is bit of a legislative oddity in the province. Whereas the complex, and often brutal, native laws are actively enforced elsewhere in Morrowind, within the walls of Old Ebonheart there's no other law but the Emperor's law. The special status of our city is the result of an array of dusty old treaties and pacts made at the turn of the Third Era."
-> "Old Ebonheart is bit of a legal oddity in Morrowind Province. While the complex and often brutal native laws are actively enforced elsewhere in Morrowind, within the walls of Old Ebonheart, there's no law but the Emperor's law. The special status of our city is the result of an array of dusty old treaties and pacts made at the turn of the Third Era, following the signing of the Armistice."

"Old Ebonheart is the largest Imperial city in Morrowind. It has many taverns of which I'm particularly fond. Its castle is even larger than the castle in Firewatch, and there's a second fort lying on an island north of there as well, which houses the Imperial Navy's headquarters in Morrowind."
-> "Old Ebonheart is the largest Imperial city in Morrowind. It has many excellent taverns, and its castle is even larger than the castle in Firewatch. The docks there host the Imperial Navy's headquarters in the province."

Topic Old Ebonheart Mages Guild
"Old Ebonheart is the largest Imperial city in Morrowind. As such this guildhall attracts a lot of mages looking for a slice of civilization."
-> "Old Ebonheart is the largest Imperial city in Morrowind, so this guildhall attracts a lot of mages looking for a slice of civilization."

"Have you noticed the guildhall is bigger on the inside? The city only provided us with a small building so we had to enchant it to give us some more space."
-> "Have you noticed that the guildhall is bigger on the inside? Our building is a bit small, so it's been enchanted to give us some more space."

"There is plenty of space here for us to further our study of magic. More than you might expect looking at it from the outside."
-> "There is plenty of space here for us to further our study of magic. More than you might expect, looking at it from the outside."

- https://www.tamriel-rebuilt

Dillonn241's picture

- https://www.tamriel-rebuilt.org/bugtracker/mehrunes-razor-placed-necrom
- https://www.tamriel-rebuilt.org/bugtracker/dialogue-errors-telvannis-dis...
-- The topic "specific place" in Firewatch suggests that "the docks offer travel to Bal Oyra and Tel Ouada" for three out of the four different responses. This seems to be a remnant from an older version of Tamriel Rebuilt. At least if using TR_Travels, there is no travel connection between Firewatch and Tel Ouada, so this should be updated accordingly.
-- When asking about the topic "Bal Oyra", the local residents refer to it as sitting on the northern coast of Molagreadh Region. With the current region assignments however, it is located in Boethiah's Spine Region.
-- For Staron (TR_m2_Staron), the wrong filter is used for the Dunmer specific response to the topic "Rihad". It is filtered for Not Race: Dark Elf, where it should be filtered for Race: Dark Elf.
-- There are two typos in the response to the topic "local area" for Manibia Eretan (TR_m2_Manibia Eretan). "The isn't" should be "There isn't" and "inbetween" should be changed to "in between".
-- There is a typo in the general response to "local area" in Alt Bosara. Lake Boethiah is northwest of this village, not northeast, and the response should be changed accordingly.
-- In her Greeting 7, Lielle Veris (TR_m2_Lielle Veris) welcomes the player to Lariast's store. But the store belongs to Cervius Veris, whom she is married to.
-- There are several typos in Hvalesa Llenim's (TR_m2_Hvalesa Llenim) dialogue. In "local area", "The are" should be "There are"; in "Alt Bosara", "it's" should be "its" (first occasion).
- https://www.tamriel-rebuilt.org/bugtracker/quests-helnim-missing-faction...
- https://www.tamriel-rebuilt.org/bugtracker/smuggler-crate-owned-sevadartus
- https://www.tamriel-rebuilt.org/bugtracker/typo-cell-name-dun-akafell
- https://www.tamriel-rebuilt.org/bugtracker/thelaro-ancestral-tomb-iron-m...
- https://www.tamriel-rebuilt.org/bugtracker/typo-maintanance
- https://www.tamriel-rebuilt.org/bugtracker/hole-rock
- https://www.tamriel-rebuilt.org/bugtracker/clipping-cleaver
- https://www.tamriel-rebuilt.org/bugtracker/floating-rock-aanthirim-region
- https://www.tamriel-rebuilt.org/bugtracker/wrong-sign-used-crossroads-ou...
- https://www.tamriel-rebuilt.org/bugtracker/typo-old-ebonheart-noticeboard
- https://www.tamriel-rebuilt.org/bugtracker/plague-rat-blood-using-non-ex...
- https://www.tamriel-rebuilt.org/bugtracker/asking-about-local-area-oran-...
- https://www.tamriel-rebuilt.org/bugtracker/rendays-manor-gorne-paper-cli...
- https://www.tamriel-rebuilt.org/bugtracker/telvannioutlander-dialogue-ak...
- https://www.tamriel-rebuilt.org/bugtracker/whickwheat-floater-alt-orethan
- https://www.tamriel-rebuilt.org/bugtracker/floating-pitcher-tur-julan
- https://www.tamriel-rebuilt.org/bugtracker/cooking-knife-bleeder
- https://www.tamriel-rebuilt.org/bugtracker/cleaver-bleeder
- Removed hidden rocks in Roa Dyr and several other exteriors.
- A few minor script optimizations in OE.
- Made the key to the OE puzzle mansion easier to see once you find its hiding place.
- Gave Eveshi Drilor another line and edited her other ones to make it more apparent that she has a quest.
- Gave Dovres Salvi (Roa Dyr ferry) a makeover so he isn't a carbon copy of the other ferryman.
- Replaced a colony barrel in Helnim, a colony sack in Daranith Ancestral Tomb, a chargen barrel in Asurnabi, a Shenk chest in Imperial Navy Command Post, and a Carnius arrow in Tomaril Manor.
- Adjusted placement of Vontus' clothing for the Lightning Boots quest. Some script edits to make him say his own line (prevent player mouth movement) and use an actually possible enchantment effect.

Dropped. Couldn't quite do

Dev Shah's picture

Dropped. Couldn't quite do the expulsion filters completely, I'll do it later.

Changelog 

 

-Merged https://www.tamriel-rebuilt.org/claims/roa-dyr-misc-quest-dunmerius-show...
    -replaced GetDeadCount with OnDeath checks
-Placed On Daedric Design in Old Ebonheart, Tail Tales and a couple in Almas Thirr, Nelos Llothri's house
-https://www.tamriel-rebuilt.org/bugtracker/dialogue-errors-telvannis-dis...
    -fixed everything but the Kragenmoor thing (The name is subject to change anyway, and both are used multiple times) 
    -changed topics "fire salts", "frost salts", "void salts", "Daedra skin", and "Scamp skin" to be telvanni-only (which as Arvisrend points out, aren't quest specific, but they have %PCRank, and that's weird for non telvanni.)
    -For the Yishini thing, reworded the directions so they're easier to follow, but a bit more vague(Near the shrine of boetheiah(Which is *kinda* misleading) to just the south road). Put her a bit closer to the road to compensate.
-https://www.tamriel-rebuilt.org/bugtracker/trm3ttaddamarysring-enchantme...
    Added a custom enchantment with the same effects.
-Changed the instances of Imperial Archaeology Society and Archaeology Guild to Imperial Archaeological Society.
-https://www.tamriel-rebuilt.org/bugtracker/game-crashes-when-asking-urad...
-https://www.tamriel-rebuilt.org/bugtracker/ghost-gem-ending-bugged
    A conflict with TR_m3_OE_StendarrTowerHaunting
-https://www.tamriel-rebuilt.org/bugtracker/issues-expulsion-filter-quest...
    Added AddTopics for OE TG jobs (Older ones are still left)
    added expulsion filters to MG.(No addtopics for older stuff yet)
    added expulsion filters to IL
-https://www.tamriel-rebuilt.org/bugtracker/and-ghosts-too-quest-broken 
    dialogue result had 5 zeros after AiFollowCell, and had improper commas.
-https://www.tamriel-rebuilt.org/bugtracker/trm3ttrip-illogical-dialog-to...
-https://www.tamriel-rebuilt.org/bugtracker/oe-fg-chest-rank-locked

Take care!!

Dropping Mainland

Dev Shah's picture
 

Changelog

-https://www.tamriel-rebuilt.org/bugtracker/kemel-ze-hole-creeping-vale , used in_lava_rock_27 to cover it up.
-https://www.tamriel-rebuilt.org/bugtracker/trm3oemgpuzzleexitnote-exit-n... changed the weight for this and TR_m3_OE_FG_bk_ConJou1/2/3 to .20.
-https://www.tamriel-rebuilt.org/bugtracker/mismatch-between-cell-name-an....
-https://www.tamriel-rebuilt.org/bugtracker/thul-nadaa-dialogue-spam did the suggested fixes.
-https://www.tamriel-rebuilt.org/bugtracker/assorted-bugs-khalaan did the dialogue thing. 
-https://www.tamriel-rebuilt.org/bugtracker/counting was exceeding 512 characters, so rephrased a bit to fit the ng.
-https://www.tamriel-rebuilt.org/bugtracker/typo-navil-drolor-oe-npc-invo...
-https://www.tamriel-rebuilt.org/bugtracker/quest-log-bug Had `setjournalindex 5/0`(Both journal indices don't exist. ) for linking with other topics. Added a fallback on the other entries (Turunstrid Harrow-Hand, Emaroc Harquart, Gul-Ei and Murletta Jarontus)
-https://www.tamriel-rebuilt.org/bugtracker/problem-writ-counterfeit-quest did not fix the 'bug', but it's made a little easier to find out what to do, and fixed a few bugs I found while playtesting.
    -The last quest explicitly states:"This is the last quest I will give you now." I remember quest should be not used unless in specific circumstances.
-Removed ownership from a note in Vhul, Tradehouse so as to not make the trader sell it.
-Added the condition for the player to be in FG for topic 'equipment chest' last entry.
-https://www.tamriel-rebuilt.org/bugtracker/drals-items-some-unowned
-https://www.tamriel-rebuilt.org/bugtracker/floating-objects-boethiahs-sp... the last one is probably a replacer thing, looks fine in vanilla.
-https://www.tamriel-rebuilt.org/bugtracker/malarnubi-duplicate-inkwell-a...
-Nuked a couple of extra rocks in Ebon Tower.

Take care!!

- Replaced Wickwheat bundle

Cicero's picture

- Replaced Wickwheat bundle statics with the misc versions

- Removed metamorphis from Telvanni Library and OE Mages Guild

- Deleted some plants under a rock in Necrom Upper District

- Removed 4 planters full of plants in the void in Almas Thirr St. Veloth Dome

- Repositioned Duskbell to make sure it is not bleeding/floating

- Went back to all previous releases and replaced questionable items with new TData additions. Examples are Daedric Fang, Orcish double shanks, Orcish Cleavers, etc. Things that don't represent the sets in a positive way (elegant, master crafted). Breton Mission does have some Mithril weapons so thought I would mention that here so there are no surprises

- Fixed 16 Chitin Throwing Stars in Anmoleth's Outfitter, all had a shady smuggler ownership and not her

- Removed unnecessary usage of Famed Artifacts of Tamriel

- Added the Hadrumnibibi entrance (will need to move witch into the interior when it is made)

- Removed amber lights under water, replaced with blue lights near Almas Thirr

- Fixed casper for St. Veloth monastery exterior

- Removed the Cyrodiilic plants and fish out of Aimrah Grotto. Replaced the Dreugh life book model from a PC one to a MW one (like Kagouti mating habits)

- Removed all Sacraficial Dagger instances, just couldn't stand seeing them anymore. They suck and are just useless assets. Their tags are Skyrim Werewolf dagger, so just get them out of here honestly

- Updated road textures in Roth Roryn, retextured Hlaalu cobblestone roads with AI road, implemented the correct cobblestone for Hlaalu settlements

- Removed mounted Clannfear, Ogrim, Durzog, Argonian and Khajiit heads. Daedra heads make them seem like animals, Durzog for obvious reasons, and Argonian/Khajiit heads in Windmoth Legion Fort really made no sense, and also sour the Head of Scourge easter egg

- Some more landscape smoothing, optimzing and style enchancing

- Fixed random bleeders and floaters in Aanthirin

- Replaced coastal rock cavern entrances with AI Rock versions whenever I found them
 

You won't win
With your standards so high
And your spirits so low